blob: 146efe4e06985b5e485eda8bdc97ef2a6ae33f74 [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std140)
uniform f_TintTextureUniformData_ubo {
uvec4 metadata[1];
} v;
uniform highp sampler2D f_sampled_textures[4];
void do_texture_load() {
uint v_1 = uint(0);
uint v_2 = (v.metadata[0u].x - 1u);
uint v_3 = min(uint(0), v_2);
uvec2 v_4 = (uvec2(textureSize(f_sampled_textures[0], int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(0)), v_4));
vec4 texture_load = texelFetch(f_sampled_textures[0], v_5, int(v_3));
}
void main() {
do_texture_load();
}