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// Copyright 2021 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// this list of conditions and the following disclaimer in the documentation
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#ifndef SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_
#define SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_
#include "gmock/gmock.h"
#include "dawn/native/ShaderModule.h"
#include "dawn/tests/unittests/native/mocks/DeviceMock.h"
namespace dawn::native {
class ShaderModuleMock : public ShaderModuleBase {
public:
// Creates a shader module mock based on a descriptor or wgsl source.
static Ref<ShaderModuleMock> Create(DeviceMock* device,
const ShaderModuleDescriptor* descriptor);
static Ref<ShaderModuleMock> Create(DeviceMock* device, const char* source);
~ShaderModuleMock() override;
MOCK_METHOD(void, DestroyImpl, (), (override));
protected:
ShaderModuleMock(DeviceMock* device, const ShaderModuleDescriptor* descriptor);
};
} // namespace dawn::native
#endif // SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_