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test
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tint
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shader_io
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vertex_output_builtins.wgsl.expected.ir.msl
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SKIP
:
FAILED
#include
<metal_stdlib>
using
namespace
metal
;
float4 tint_symbol
()
{
return
float4
(
1.0f
,
2.0f
,
3.0f
,
4.0f
);
}