Sign in
dawn
/
dawn
/
b478f9797550c0aa5d880b6418ef52e7f8eb138c
/
.
/
test
/
shader_io
/
invariant.wgsl.expected.msl
blob: 5543bd0ee737c4dcf667a7a41b223e00ea0c7bf8 [
file
] [
log
] [
blame
]
#include
<metal_stdlib>
using
namespace
metal
;
struct
tint_symbol_1
{
float4 value
[[
position
]]
[[
invariant
]];
};
vertex tint_symbol_1 tint_symbol
()
{
tint_symbol_1
const
tint_symbol_2
=
{.
value
=
float4
()};
return
tint_symbol_2
;
}