#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_2 { | |
float4 value [[position]]; | |
}; | |
vertex tint_symbol_2 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { | |
uint const foo = (vertex_index + instance_index); | |
tint_symbol_2 const tint_symbol_3 = {.value=float4()}; | |
return tint_symbol_3; | |
} | |