| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct VertexInputs0 { |
| uint vertex_index; |
| int loc0; |
| }; |
| struct VertexInputs1 { |
| float loc2; |
| float4 loc3; |
| }; |
| struct tint_symbol_3 { |
| int loc0 [[attribute(0)]]; |
| uint loc1 [[attribute(1)]]; |
| float loc2 [[attribute(2)]]; |
| float4 loc3 [[attribute(3)]]; |
| }; |
| struct tint_symbol_4 { |
| float4 value [[position]]; |
| }; |
| |
| vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_3 tint_symbol_1 [[stage_in]]) { |
| VertexInputs0 const inputs0 = {.vertex_index=tint_symbol_2, .loc0=tint_symbol_1.loc0}; |
| uint const loc1 = tint_symbol_1.loc1; |
| VertexInputs1 const inputs1 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3}; |
| uint const foo = (inputs0.vertex_index + instance_index); |
| int const i = inputs0.loc0; |
| uint const u = loc1; |
| float const f = inputs1.loc2; |
| float4 const v = inputs1.loc3; |
| tint_symbol_4 const tint_symbol_5 = {.value=float4()}; |
| return tint_symbol_5; |
| } |
| |