| |
| cbuffer cbuffer_data : register(b0) { |
| uint4 data[2]; |
| }; |
| vector<float16_t, 4> tint_bitcast_to_f16(uint2 src) { |
| uint2 v = src; |
| uint2 mask = (65535u).xx; |
| uint2 shift = (16u).xx; |
| float2 t_low = f16tof32((v & mask)); |
| float2 t_high = f16tof32(((v >> shift) & mask)); |
| float16_t v_1 = float16_t(t_low.x); |
| float16_t v_2 = float16_t(t_high.x); |
| float16_t v_3 = float16_t(t_low.y); |
| return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y)); |
| } |
| |
| vector<float16_t, 2> tint_bitcast_to_f16_1(uint src) { |
| uint v = src; |
| float t_low = f16tof32((v & 65535u)); |
| float t_high = f16tof32(((v >> 16u) & 65535u)); |
| float16_t v_4 = float16_t(t_low); |
| return vector<float16_t, 2>(v_4, float16_t(t_high)); |
| } |
| |
| matrix<float16_t, 3, 2> v_5(uint start_byte_offset) { |
| vector<float16_t, 2> v_6 = tint_bitcast_to_f16_1(data[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); |
| vector<float16_t, 2> v_7 = tint_bitcast_to_f16_1(data[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); |
| return matrix<float16_t, 3, 2>(v_6, v_7, tint_bitcast_to_f16_1(data[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)])); |
| } |
| |
| void main() { |
| matrix<float16_t, 3, 2> v_8 = v_5(0u); |
| vector<float16_t, 2> x = mul(tint_bitcast_to_f16(data[1u].xy).xyz, v_8); |
| } |
| |