Roll third_party/webgpu-cts/ 4629efe68..bc6e04f05 (19 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/4629efe685b7..bc6e04f05a93
 - bc6e04 Add a test which does override evaluation. (#3764)
 - c92608 Update validation tests for 3D textures with compression (#3762)
 - 177e9a Fix matrix overflow test case (#3766)
 - f7b3c4 WGSL builtin textureSample compressed formats (#3760)
 - 9af84b Validate invalidation of submitted command buffers (#3716)
 - 6e29c7 WGSL builtin textureSample w/derivatives test (#3757)
 - 125990 fix: specify `rgba8unorm` render target for `webgpu:api,operation,labels:wrappers_do_not_share_labels:*` (#3756)
 - 007e10 Refactor const parse tests (#3752)
 - be240b Test * and [] precendence on LHS (#3751)
 - 8c4262 Test that let-decls of pointers are allows as parameters (#3750)
 - 789c28 Add early evaluation error tests for smoothstep (#3749)
 - bf58e8 Refactor more parse tests (#3748)
 - e7c4bf Refactor expression parse tests (#3746)
 - 15b83f Fix concreteTypeOf(Type.f16, [Type.f16]) (#3724)
 - 938c91 Move builtin must_use tests to specific builtin tests (#3745)
 - 670967 shader/exeuction: Fix abstract-numeric constructor tests (#3744)
 - a4bdf9 Refactor statement validation tests (#3742)
 - 762a3d Add more structure validation tests (#3740)
 - 44bcaa Add layout tests for matrices in arrays (#3739)

Created with './tools/run cts roll'

Change-Id: I84661c8b79bed7c2a6d9f093d7f4c9f3c0b430a9
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190721
Auto-Submit: Natalie Chouinard <chouinard@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
6 files changed
tree: 343df6280d050a525ec0da43ad99822ab8bde443
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.