commit | b4c5e0d32aa3939fae51af8cd241438a9672225a | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Mar 17 18:14:38 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 17 18:14:38 2023 +0000 |
tree | 9f4622ac0f9abf5564afc1cd3a57dbce1c72a542 | |
parent | 6c34e11e43547b2834ef65b2afb6ed48f0c30434 [diff] |
Refactor some common code from d3d12::Device to base d3d::Device Bug: dawn:1705 Change-Id: Ibb69e4a60f77810b688dbd64d3ccf3b07478bad3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124522 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.