blob: ca9d606dda77e5047217e19beeb4ac6848dbe46f [file]
#include <metal_stdlib>
using namespace metal;
struct f_inputs {
float4 uv [[user(locn0)]];
float4 fbf [[color(0)]];
};
void g(float a, float b, float c) {
}
void f_inner(float4 pos, float4 uv, float4 fbf) {
(g(pos.x, uv.x, fbf.x));
}
fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) {
(f_inner(pos, inputs.uv, inputs.fbf));
}