blob: f855a381625f56fef482c87866e92ffb3b1f270d [file]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 pos;
};
struct f_inputs {
int4 fbf_2 [[color(2)]];
float4 uv [[user(locn0)]];
uint4 fbf_0 [[color(0)]];
};
void g(int a, float b, float c, uint d) {
}
void f_inner(int4 fbf_2, In in, float4 uv, uint4 fbf_0) {
(g(fbf_2.z, in.pos.x, uv.x, fbf_0.y));
}
fragment void f(f_inputs inputs [[stage_in]], float4 In_pos [[position]]) {
(f_inner(inputs.fbf_2, In{.pos=In_pos}, inputs.uv, inputs.fbf_0));
}