blob: bde470edf9cd82f4c713782935874a04331bb208 [file]
#include <metal_stdlib>
using namespace metal;
struct f_inputs {
float4 fbf [[color(3)]];
};
void g(float a, float b) {
}
void f_inner(float4 fbf, float4 pos) {
(g(fbf.w, pos.x));
}
fragment void f(f_inputs inputs [[stage_in]], float4 pos [[position]]) {
(f_inner(inputs.fbf, pos));
}