blob: 103bdf56205de7c15ccfc545818c380965daf9ec [file]
#include <metal_stdlib>
using namespace metal;
struct FBF {
float4 c1;
int4 c3;
};
struct f_inputs {
float4 FBF_c1 [[color(1)]];
int4 FBF_c3 [[color(3)]];
};
void g(float a, float b, int c) {
}
void f_inner(float4 pos, FBF fbf) {
(g(fbf.c1.x, pos.y, fbf.c3.z));
}
fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) {
(f_inner(pos, FBF{.c1=inputs.FBF_c1, .c3=inputs.FBF_c3}));
}