blob: a3c3af3087b11f4f9d6984a0e1fc3d180c575c64 [file]
#include <metal_stdlib>
using namespace metal;
struct f_inputs {
float4 fbf [[color(0)]];
};
void g(float a) {
}
void f_inner(float4 fbf) {
(g(fbf.y));
}
fragment void f(f_inputs inputs [[stage_in]]) {
(f_inner(inputs.fbf));
}