struct Interface { | |
@location(0) @interpolate(flat) i : i32, | |
@location(1) @interpolate(flat) u : u32, | |
@location(2) @interpolate(flat) vi : vec4<i32>, | |
@location(3) @interpolate(flat) vu : vec4<u32>, | |
@builtin(position) pos : vec4<f32>, | |
}; | |
@vertex | |
fn vert_main() -> Interface { | |
return Interface(); | |
} | |
@fragment | |
fn frag_main(inputs : Interface) -> @location(0) i32 { | |
return inputs.i; | |
} |