#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct a_block { | |
uvec4 inner; | |
}; | |
layout(binding = 0, std430) buffer a_block_1 { | |
uvec4 inner; | |
} a; | |
void tint_symbol() { | |
int tint_symbol_2 = 1; | |
a.inner[tint_symbol_2] = (a.inner[tint_symbol_2] + 1u); | |
a.inner.z = (a.inner.z + 1u); | |
} | |