blob: d36d581e0f2c35bd233246248c957605efeba92e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
vertex tint_symbol_outputs tint_symbol(uint VertexIndex [[vertex_id]]) {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(VertexIndex);
return tint_wrapper_result;
}