commit | b51477ba2f34044f5422c9aa40df4519e3b51bed | [log] [tgz] |
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author | James Price <jrprice@google.com> | Thu Nov 02 15:03:02 2023 +0000 |
committer | James Price <jrprice@google.com> | Thu Nov 02 15:03:02 2023 +0000 |
tree | 74ae113b672171c27fcbb3f93878b5004711be50 | |
parent | bdbeb35882c4a8352c6119b5493c88ead4f7aaea [diff] |
[wgsl] Parse RW storage texture language feature Bug: tint:2088 Change-Id: I4ee9bde261bad9c3776f79e4b3dcb91472de6d99 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158631 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.