commit | b530e631127db788d34ae331e62041fa33cb18df | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Nov 26 12:57:28 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 26 12:57:28 2024 +0000 |
tree | 3fca8654ea45aae330d1be651ba2a2cf8d698ed7 | |
parent | d237d64d59fa7d1932899ba052a955ab6d90f8f4 [diff] |
dawn/node: Remove maxInterStageShaderComponents limit Bug: 364338810 Change-Id: I778ccce649ef8b94b1fa938c3e5ab3607351bf35 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216434 Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.