| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_302 : i32 = *(f); |
| k = x_302; |
| let x_303 : i32 = *(f); |
| i = x_303; |
| let x_304 : i32 = *(mid); |
| j = (x_304 + 1); |
| loop { |
| let x_310 : i32 = i; |
| let x_311 : i32 = *(mid); |
| let x_313 : i32 = j; |
| let x_314 : i32 = *(to); |
| if (((x_310 <= x_311) & (x_313 <= x_314))) { |
| } else { |
| break; |
| } |
| let x_318 : i32 = i; |
| let x_320 : i32 = data[x_318]; |
| let x_321 : i32 = j; |
| let x_323 : i32 = data[x_321]; |
| if ((x_320 < x_323)) { |
| let x_328 : i32 = k; |
| k = (x_328 + 1); |
| let x_330 : i32 = i; |
| i = (x_330 + 1); |
| let x_333 : i32 = data[x_330]; |
| temp[x_328] = x_333; |
| } else { |
| let x_335 : i32 = k; |
| k = (x_335 + 1); |
| let x_337 : i32 = j; |
| j = (x_337 + 1); |
| let x_340 : i32 = data[x_337]; |
| temp[x_335] = x_340; |
| } |
| } |
| loop { |
| let x_346 : i32 = i; |
| let x_348 : i32 = i; |
| let x_349 : i32 = *(mid); |
| if (((x_346 < 10) & (x_348 <= x_349))) { |
| } else { |
| break; |
| } |
| let x_353 : i32 = k; |
| k = (x_353 + 1); |
| let x_355 : i32 = i; |
| i = (x_355 + 1); |
| let x_358 : i32 = data[x_355]; |
| temp[x_353] = x_358; |
| } |
| let x_360 : i32 = *(f); |
| i_1 = x_360; |
| loop { |
| let x_365 : i32 = i_1; |
| let x_366 : i32 = *(to); |
| if ((x_365 <= x_366)) { |
| } else { |
| break; |
| } |
| let x_369 : i32 = i_1; |
| let x_370 : i32 = i_1; |
| let x_372 : i32 = temp[x_370]; |
| data[x_369] = x_372; |
| |
| continuing { |
| let x_374 : i32 = i_1; |
| i_1 = (x_374 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var x_85 : i32; |
| var x_86 : i32; |
| var x_87 : i32; |
| var x_88 : i32; |
| var x_89 : i32; |
| var x_90 : i32; |
| var x_91 : i32; |
| var x_92 : i32; |
| var x_93 : i32; |
| var x_94 : i32; |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_96 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_96); |
| loop { |
| let x_102 : i32 = i_3; |
| switch(x_102) { |
| case 9: { |
| let x_132 : i32 = i_3; |
| data[x_132] = -5; |
| } |
| case 8: { |
| let x_130 : i32 = i_3; |
| data[x_130] = -4; |
| } |
| case 7: { |
| let x_128 : i32 = i_3; |
| data[x_128] = -3; |
| } |
| case 6: { |
| let x_126 : i32 = i_3; |
| data[x_126] = -2; |
| } |
| case 5: { |
| let x_124 : i32 = i_3; |
| data[x_124] = -1; |
| } |
| case 4: { |
| let x_122 : i32 = i_3; |
| data[x_122] = 0; |
| } |
| case 3: { |
| let x_120 : i32 = i_3; |
| data[x_120] = 1; |
| } |
| case 2: { |
| let x_118 : i32 = i_3; |
| data[x_118] = 2; |
| } |
| case 1: { |
| let x_116 : i32 = i_3; |
| data[x_116] = 3; |
| } |
| case 0: { |
| let x_114 : i32 = i_3; |
| data[x_114] = 4; |
| } |
| default: { |
| } |
| } |
| let x_134 : i32 = i_3; |
| i_3 = (x_134 + 1); |
| |
| continuing { |
| let x_136 : i32 = i_3; |
| break if !(x_136 < 10); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_142 : i32 = j_1; |
| if ((x_142 < 10)) { |
| } else { |
| break; |
| } |
| let x_145 : i32 = j_1; |
| let x_146 : i32 = j_1; |
| let x_148 : i32 = data[x_146]; |
| temp[x_145] = x_148; |
| |
| continuing { |
| let x_150 : i32 = j_1; |
| j_1 = (x_150 + 1); |
| } |
| } |
| x_94 = 0; |
| x_93 = 9; |
| x_92 = 1; |
| loop { |
| let x_156 : i32 = x_92; |
| let x_157 : i32 = x_93; |
| if ((x_156 <= x_157)) { |
| } else { |
| break; |
| } |
| let x_160 : i32 = x_94; |
| x_91 = x_160; |
| loop { |
| let x_165 : i32 = x_91; |
| let x_166 : i32 = x_93; |
| if ((x_165 < x_166)) { |
| } else { |
| break; |
| } |
| let x_169 : i32 = x_91; |
| x_90 = x_169; |
| let x_170 : i32 = x_91; |
| let x_171 : i32 = x_92; |
| x_89 = ((x_170 + x_171) - 1); |
| let x_174 : i32 = x_91; |
| let x_175 : i32 = x_92; |
| let x_179 : i32 = x_93; |
| x_88 = min(((x_174 + (2 * x_175)) - 1), x_179); |
| let x_181 : i32 = x_90; |
| x_87 = x_181; |
| let x_182 : i32 = x_89; |
| x_86 = x_182; |
| let x_183 : i32 = x_88; |
| x_85 = x_183; |
| merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85)); |
| |
| continuing { |
| let x_185 : i32 = x_92; |
| let x_187 : i32 = x_91; |
| x_91 = (x_187 + (2 * x_185)); |
| } |
| } |
| |
| continuing { |
| let x_189 : i32 = x_92; |
| x_92 = (2 * x_189); |
| } |
| } |
| let x_193 : f32 = gl_FragCoord.y; |
| if ((i32(x_193) < 30)) { |
| let x_200 : i32 = data[0]; |
| grey = (0.5 + (f32(x_200) / 10.0)); |
| } else { |
| let x_205 : f32 = gl_FragCoord.y; |
| if ((i32(x_205) < 60)) { |
| let x_212 : i32 = data[1]; |
| grey = (0.5 + (f32(x_212) / 10.0)); |
| } else { |
| let x_217 : f32 = gl_FragCoord.y; |
| if ((i32(x_217) < 90)) { |
| let x_224 : i32 = data[2]; |
| grey = (0.5 + (f32(x_224) / 10.0)); |
| } else { |
| let x_229 : f32 = gl_FragCoord.y; |
| if ((i32(x_229) < 120)) { |
| let x_236 : i32 = data[3]; |
| grey = (0.5 + (f32(x_236) / 10.0)); |
| } else { |
| let x_241 : f32 = gl_FragCoord.y; |
| if ((i32(x_241) < 150)) { |
| discard; |
| } else { |
| let x_248 : f32 = gl_FragCoord.y; |
| if ((i32(x_248) < 180)) { |
| let x_255 : i32 = data[5]; |
| grey = (0.5 + (f32(x_255) / 10.0)); |
| } else { |
| let x_260 : f32 = gl_FragCoord.y; |
| if ((i32(x_260) < 210)) { |
| let x_267 : i32 = data[6]; |
| grey = (0.5 + (f32(x_267) / 10.0)); |
| } else { |
| let x_272 : f32 = gl_FragCoord.y; |
| if ((i32(x_272) < 240)) { |
| let x_279 : i32 = data[7]; |
| grey = (0.5 + (f32(x_279) / 10.0)); |
| } else { |
| let x_284 : f32 = gl_FragCoord.y; |
| if ((i32(x_284) < 270)) { |
| let x_291 : i32 = data[8]; |
| grey = (0.5 + (f32(x_291) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_295 : f32 = grey; |
| let x_296 : vec3<f32> = vec3<f32>(x_295, x_295, x_295); |
| x_GLF_color = vec4<f32>(x_296.x, x_296.y, x_296.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_381 : i32 = m; |
| let x_382 : i32 = high; |
| if ((x_381 <= x_382)) { |
| } else { |
| break; |
| } |
| let x_385 : i32 = low; |
| i_2 = x_385; |
| loop { |
| let x_390 : i32 = i_2; |
| let x_391 : i32 = high; |
| if ((x_390 < x_391)) { |
| } else { |
| break; |
| } |
| let x_394 : i32 = i_2; |
| f_1 = x_394; |
| let x_395 : i32 = i_2; |
| let x_396 : i32 = m; |
| mid_1 = ((x_395 + x_396) - 1); |
| let x_399 : i32 = i_2; |
| let x_400 : i32 = m; |
| let x_404 : i32 = high; |
| to_1 = min(((x_399 + (2 * x_400)) - 1), x_404); |
| let x_406 : i32 = f_1; |
| param = x_406; |
| let x_407 : i32 = mid_1; |
| param_1 = x_407; |
| let x_408 : i32 = to_1; |
| param_2 = x_408; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_410 : i32 = m; |
| let x_412 : i32 = i_2; |
| i_2 = (x_412 + (2 * x_410)); |
| } |
| } |
| |
| continuing { |
| let x_414 : i32 = m; |
| m = (2 * x_414); |
| } |
| } |
| return; |
| } |