commit | caec4ab04aa81a47b26284ffa5069bb058c27470 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Aug 18 15:39:06 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Aug 18 15:39:06 2020 +0000 |
tree | 310f6c5599a1f4628a6a3977011c93659f2dc30b | |
parent | 9aed03dcb02f8e21387d571902380e0f13d549ab [diff] |
Metal: Remove usage of MTLTextureUsagePixelFormatView This usage is only needed when reinterpreting formats, which Dawn doesn't support yet, and has a significant cost in that textures can't be compressed as well. Bug: dawn:510 Change-Id: I6e416a97c84a708f97d83f9b15c60b05bbf15908 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26881 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.