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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/PassResourceUsageTracker.h"
#include <utility>
#include "dawn/common/MatchVariant.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/ExternalTexture.h"
#include "dawn/native/Format.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/Texture.h"
namespace dawn::native {
SyncScopeUsageTracker::SyncScopeUsageTracker() = default;
SyncScopeUsageTracker::SyncScopeUsageTracker(SyncScopeUsageTracker&&) = default;
SyncScopeUsageTracker::~SyncScopeUsageTracker() = default;
SyncScopeUsageTracker& SyncScopeUsageTracker::operator=(SyncScopeUsageTracker&&) = default;
void SyncScopeUsageTracker::BufferUsedAs(BufferBase* buffer,
wgpu::BufferUsage usage,
wgpu::ShaderStage shaderStages) {
// absl::flat_hash_map's operator[] will create a new element using the default constructor
// if the key didn't exist before.
BufferSyncInfo& bufferSyncInfo = mBufferSyncInfos[buffer];
bufferSyncInfo.usage |= usage;
bufferSyncInfo.shaderStages |= shaderStages;
}
void SyncScopeUsageTracker::TextureViewUsedAs(TextureViewBase* view,
wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStages) {
TextureRangeUsedAs(view->GetTexture(), view->GetSubresourceRange(), usage, shaderStages);
}
void SyncScopeUsageTracker::TextureRangeUsedAs(TextureBase* texture,
const SubresourceRange& range,
wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStages) {
// Get or create a new TextureSubresourceSyncInfo for that texture (initially filled with
// wgpu::TextureUsage::None and WGPUShaderStage_None)
auto it = mTextureSyncInfos.try_emplace(
texture, texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(),
TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None});
TextureSubresourceSyncInfo& textureSyncInfo = it.first->second;
textureSyncInfo.Update(
range, [usage, shaderStages](const SubresourceRange&, TextureSyncInfo* storedSyncInfo) {
storedSyncInfo->usage |= usage;
storedSyncInfo->shaderStages |= shaderStages;
});
}
void SyncScopeUsageTracker::AddRenderBundleTextureUsage(
TextureBase* texture,
const TextureSubresourceSyncInfo& textureSyncInfo) {
// Get or create a new TextureSubresourceSyncInfo for that texture (initially filled with
// wgpu::TextureUsage::None and WGPUShaderStage_None)
auto it = mTextureSyncInfos.try_emplace(
texture, texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(),
TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None});
TextureSubresourceSyncInfo* passTextureSyncInfo = &it.first->second;
passTextureSyncInfo->Merge(
textureSyncInfo, [](const SubresourceRange&, TextureSyncInfo* storedSyncInfo,
const TextureSyncInfo& addedSyncInfo) {
DAWN_ASSERT((addedSyncInfo.usage & wgpu::TextureUsage::RenderAttachment) == 0);
storedSyncInfo->usage |= addedSyncInfo.usage;
storedSyncInfo->shaderStages |= addedSyncInfo.shaderStages;
});
}
void SyncScopeUsageTracker::AddBindGroup(BindGroupBase* group) {
const auto* layout = group->GetLayout();
for (BindingIndex i : layout->GetBufferIndices()) {
const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(i);
const BufferBindingInfo& bufferInfo =
std::get<BufferBindingInfo>(bindingInfo.bindingLayout);
wgpu::BufferUsage usage;
switch (bufferInfo.type) {
case wgpu::BufferBindingType::Uniform:
usage = wgpu::BufferUsage::Uniform;
break;
case wgpu::BufferBindingType::Storage:
usage = wgpu::BufferUsage::Storage;
break;
case kInternalStorageBufferBinding:
usage = kInternalStorageBuffer;
break;
case wgpu::BufferBindingType::ReadOnlyStorage:
case kInternalReadOnlyStorageBufferBinding:
usage = kReadOnlyStorageBuffer;
break;
case wgpu::BufferBindingType::BindingNotUsed:
case wgpu::BufferBindingType::Undefined:
DAWN_UNREACHABLE();
}
BufferBase* buffer = group->GetBindingAsBuffer(i);
BufferUsedAs(buffer, usage, bindingInfo.visibility);
}
for (BindingIndex i : layout->GetSampledTextureIndices()) {
const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(i);
const TextureBindingInfo& textureInfo =
std::get<TextureBindingInfo>(bindingInfo.bindingLayout);
wgpu::TextureUsage usage;
switch (textureInfo.sampleType) {
case kInternalResolveAttachmentSampleType:
usage = kResolveAttachmentLoadingUsage;
break;
default:
usage = wgpu::TextureUsage::TextureBinding;
break;
}
TextureViewBase* view = group->GetBindingAsTextureView(i);
TextureViewUsedAs(view, usage, bindingInfo.visibility);
}
for (BindingIndex i : layout->GetStorageTextureIndices()) {
const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(i);
const StorageTextureBindingInfo& textureInfo =
std::get<StorageTextureBindingInfo>(bindingInfo.bindingLayout);
wgpu::TextureUsage usage;
switch (textureInfo.access) {
case wgpu::StorageTextureAccess::WriteOnly:
usage = kWriteOnlyStorageTexture;
break;
case wgpu::StorageTextureAccess::ReadWrite:
usage = wgpu::TextureUsage::StorageBinding;
break;
case wgpu::StorageTextureAccess::ReadOnly:
usage = kReadOnlyStorageTexture;
break;
case wgpu::StorageTextureAccess::BindingNotUsed:
case wgpu::StorageTextureAccess::Undefined:
DAWN_UNREACHABLE();
}
TextureViewBase* view = group->GetBindingAsTextureView(i);
TextureViewUsedAs(view, usage, bindingInfo.visibility);
}
for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) {
mExternalTextureUsages.insert(externalTexture.Get());
}
}
SyncScopeResourceUsage SyncScopeUsageTracker::AcquireSyncScopeUsage() {
SyncScopeResourceUsage result;
result.buffers.reserve(mBufferSyncInfos.size());
result.bufferSyncInfos.reserve(mBufferSyncInfos.size());
result.textures.reserve(mTextureSyncInfos.size());
result.textureSyncInfos.reserve(mTextureSyncInfos.size());
for (auto& [buffer, syncInfo] : mBufferSyncInfos) {
result.buffers.push_back(buffer);
result.bufferSyncInfos.push_back(std::move(syncInfo));
}
for (auto& [texture, syncInfo] : mTextureSyncInfos) {
result.textures.push_back(texture);
result.textureSyncInfos.push_back(std::move(syncInfo));
}
for (auto* const it : mExternalTextureUsages) {
result.externalTextures.push_back(it);
}
mBufferSyncInfos.clear();
mTextureSyncInfos.clear();
mExternalTextureUsages.clear();
return result;
}
ComputePassResourceUsageTracker::ComputePassResourceUsageTracker() = default;
ComputePassResourceUsageTracker::~ComputePassResourceUsageTracker() = default;
void ComputePassResourceUsageTracker::AddDispatch(SyncScopeResourceUsage scope) {
mUsage.dispatchUsages.push_back(std::move(scope));
}
void ComputePassResourceUsageTracker::AddReferencedBuffer(BufferBase* buffer) {
mUsage.referencedBuffers.insert(buffer);
}
void ComputePassResourceUsageTracker::AddResourcesReferencedByBindGroup(BindGroupBase* group) {
const auto* layout = group->GetLayout();
for (BindingIndex i : layout->GetBufferIndices()) {
mUsage.referencedBuffers.insert(group->GetBindingAsBuffer(i));
}
for (BindingIndex i : layout->GetTextureIndices()) {
mUsage.referencedTextures.insert(group->GetBindingAsTextureView(i)->GetTexture());
}
for (const Ref<ExternalTextureBase>& externalTexture : group->GetBoundExternalTextures()) {
mUsage.referencedExternalTextures.insert(externalTexture.Get());
}
}
ComputePassResourceUsage ComputePassResourceUsageTracker::AcquireResourceUsage() {
return std::move(mUsage);
}
RenderPassResourceUsageTracker::RenderPassResourceUsageTracker() = default;
RenderPassResourceUsageTracker::RenderPassResourceUsageTracker(RenderPassResourceUsageTracker&&) =
default;
RenderPassResourceUsageTracker::~RenderPassResourceUsageTracker() = default;
RenderPassResourceUsageTracker& RenderPassResourceUsageTracker::operator=(
RenderPassResourceUsageTracker&&) = default;
RenderPassResourceUsage RenderPassResourceUsageTracker::AcquireResourceUsage() {
RenderPassResourceUsage result;
*static_cast<SyncScopeResourceUsage*>(&result) = AcquireSyncScopeUsage();
result.querySets.reserve(mQueryAvailabilities.size());
result.queryAvailabilities.reserve(mQueryAvailabilities.size());
for (auto& it : mQueryAvailabilities) {
result.querySets.push_back(it.first);
result.queryAvailabilities.push_back(std::move(it.second));
}
mQueryAvailabilities.clear();
return result;
}
void RenderPassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet,
uint32_t queryIndex) {
// The query availability only needs to be tracked again on render passes for checking
// query overwrite on render pass and resetting query sets on the Vulkan backend.
DAWN_ASSERT(querySet != nullptr);
// Gets the iterator for that querySet or create a new vector of bool set to false
// if the querySet wasn't registered.
auto it = mQueryAvailabilities.try_emplace(querySet, querySet->GetQueryCount()).first;
it->second[queryIndex] = true;
}
const QueryAvailabilityMap& RenderPassResourceUsageTracker::GetQueryAvailabilityMap() const {
return mQueryAvailabilities;
}
} // namespace dawn::native