commit | b585e7b20502cd81f4725e65027d1666a4a9996d | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Aug 31 03:39:42 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 31 03:39:42 2023 +0000 |
tree | 70dc56c1cb009f47ce6f446531882d43f0855147 | |
parent | 0f9a7d948bd5186e2b5b84de60cee28f01d627fb [diff] |
Implement SharedTextureMemory and SharedFence on D3D Bug: dawn:1745 Change-Id: I3afe313fc9cad3173ee1d4362ab0b5fc062b89ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146222 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.