Roll ANGLE from 764f31be3228 to 122b292d96c9 (21 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/764f31be3228..122b292d96c9

2023-06-27 m.maiya@samsung.com Fix bug in ProgramPipelineObjectBenchmark
2023-06-27 steven@uplinklabs.net Vulkan: support creating context with MoltenVK on macOS
2023-06-27 abdolrashidi@google.com Vulkan: Free the garbage memory before realloc
2023-06-27 abdolrashidi@google.com Vulkan: Free the garbage memory before realloc
2023-06-27 cclao@google.com Vulkan: Optimize the usage of FastMap in DescriptorSetDescBuilder
2023-06-26 abdolrashidi@google.com Disable device OOM tests for Linux/NVIDIA
2023-06-26 syoussefi@chromium.org Vulkan: Simplify active uniform check
2023-06-26 abdolrashidi@google.com Fix TexImage3D validation for 2D arrays below ES3
2023-06-26 romanl@google.com Fix SixteenBppTextureDitheringTestES3 formats
2023-06-26 yuxinhu@google.com Update the mustpass list that dEQP-EGL tests uses
2023-06-26 syoussefi@chromium.org Move state dirty bits definitions out of the class
2023-06-26 m.maiya@samsung.com Refactor Image colorspace tests for better readability
2023-06-26 m.maiya@samsung.com Reset and then populate frontend features during display initialize
2023-06-26 syoussefi@chromium.org Vulkan: Remove ShaderVariableType and flatten info map
2023-06-26 steven@uplinklabs.net D3D11: identify D3D11on12 in renderer string
2023-06-26 syoussefi@chromium.org Vulkan: Simplify shader interface variable map
2023-06-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from f29bd2feeaff to 12bc45af35d5 (10 revisions)
2023-06-26 steven@uplinklabs.net remove ScheduleYield, replace with std::this_thread::yield
2023-06-26 steven@uplinklabs.net Vulkan: fix blob caching of initial pipeline cache
2023-06-26 amy@amyspark.me CLRefPointer: fix reference to STL type for MinGW Clang
2023-06-26 steven@uplinklabs.net Spinlock: implement ANGLE_SMT_PAUSE for ARM/ARM64

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I0e725cc0ea64b92d8fdca8f12eb28c29811c5c00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/139140
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 6786a230328c893adce84db938357d2f2025e343
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.