| alias Arr = array<strided_arr, 2u>; |
| x_GLF_uniform_float_values : Arr, |
| alias Arr_1 = array<strided_arr_1, 2u>; |
| x_GLF_uniform_int_values : Arr_1, |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| var<private> x_GLF_color : vec4<f32>; |
| let x_29 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_31 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| color = vec4<f32>(x_29, x_31, x_33, x_35); |
| let x_38 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| switch(((1 | x_38) ^ 1)) { |
| let x_44 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_46 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_48 : vec4<f32> = color; |
| x_GLF_color_1 : vec4<f32>, |
| return main_out(x_GLF_color); |