| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d/UtilsD3D.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/Device.h" |
| |
| namespace dawn::native::d3d { |
| |
| ResultOrError<std::wstring> ConvertStringToWstring(std::string_view s) { |
| size_t len = s.length(); |
| if (len == 0) { |
| return std::wstring(); |
| } |
| int numChars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), len, nullptr, 0); |
| if (numChars == 0) { |
| return DAWN_INTERNAL_ERROR("Failed to convert string to wide string"); |
| } |
| std::wstring result; |
| result.resize(numChars); |
| int numConvertedChars = |
| MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), len, &result[0], numChars); |
| if (numConvertedChars != numChars) { |
| return DAWN_INTERNAL_ERROR("Failed to convert string to wide string"); |
| } |
| return std::move(result); |
| } |
| |
| bool IsTypeless(DXGI_FORMAT format) { |
| // List generated from <dxgiformat.h> |
| switch (format) { |
| case DXGI_FORMAT_R32G32B32A32_TYPELESS: |
| case DXGI_FORMAT_R32G32B32_TYPELESS: |
| case DXGI_FORMAT_R16G16B16A16_TYPELESS: |
| case DXGI_FORMAT_R32G32_TYPELESS: |
| case DXGI_FORMAT_R32G8X24_TYPELESS: |
| case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: |
| case DXGI_FORMAT_R10G10B10A2_TYPELESS: |
| case DXGI_FORMAT_R8G8B8A8_TYPELESS: |
| case DXGI_FORMAT_R16G16_TYPELESS: |
| case DXGI_FORMAT_R32_TYPELESS: |
| case DXGI_FORMAT_R24G8_TYPELESS: |
| case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: |
| case DXGI_FORMAT_R8G8_TYPELESS: |
| case DXGI_FORMAT_R16_TYPELESS: |
| case DXGI_FORMAT_R8_TYPELESS: |
| case DXGI_FORMAT_BC1_TYPELESS: |
| case DXGI_FORMAT_BC2_TYPELESS: |
| case DXGI_FORMAT_BC3_TYPELESS: |
| case DXGI_FORMAT_BC4_TYPELESS: |
| case DXGI_FORMAT_BC5_TYPELESS: |
| case DXGI_FORMAT_B8G8R8A8_TYPELESS: |
| case DXGI_FORMAT_B8G8R8X8_TYPELESS: |
| case DXGI_FORMAT_BC6H_TYPELESS: |
| case DXGI_FORMAT_BC7_TYPELESS: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool IsDepthStencil(DXGI_FORMAT format) { |
| switch (format) { |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| DXGI_FORMAT DXGITypelessTextureFormat(const DeviceBase* device, wgpu::TextureFormat format) { |
| switch (format) { |
| case wgpu::TextureFormat::R8Unorm: |
| case wgpu::TextureFormat::R8Snorm: |
| case wgpu::TextureFormat::R8Uint: |
| case wgpu::TextureFormat::R8Sint: |
| return DXGI_FORMAT_R8_TYPELESS; |
| |
| case wgpu::TextureFormat::R16Unorm: |
| case wgpu::TextureFormat::R16Snorm: |
| case wgpu::TextureFormat::R16Uint: |
| case wgpu::TextureFormat::R16Sint: |
| case wgpu::TextureFormat::R16Float: |
| case wgpu::TextureFormat::Depth16Unorm: |
| return DXGI_FORMAT_R16_TYPELESS; |
| |
| case wgpu::TextureFormat::RG8Unorm: |
| case wgpu::TextureFormat::RG8Snorm: |
| case wgpu::TextureFormat::RG8Uint: |
| case wgpu::TextureFormat::RG8Sint: |
| return DXGI_FORMAT_R8G8_TYPELESS; |
| |
| case wgpu::TextureFormat::R32Uint: |
| case wgpu::TextureFormat::R32Sint: |
| case wgpu::TextureFormat::R32Float: |
| return DXGI_FORMAT_R32_TYPELESS; |
| |
| case wgpu::TextureFormat::RG16Unorm: |
| case wgpu::TextureFormat::RG16Snorm: |
| case wgpu::TextureFormat::RG16Uint: |
| case wgpu::TextureFormat::RG16Sint: |
| case wgpu::TextureFormat::RG16Float: |
| return DXGI_FORMAT_R16G16_TYPELESS; |
| |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RGBA8Sint: |
| return DXGI_FORMAT_R8G8B8A8_TYPELESS; |
| |
| case wgpu::TextureFormat::BGRA8Unorm: |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| return DXGI_FORMAT_B8G8R8A8_TYPELESS; |
| |
| case wgpu::TextureFormat::RGB10A2Uint: |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| return DXGI_FORMAT_R10G10B10A2_TYPELESS; |
| |
| case wgpu::TextureFormat::RG11B10Ufloat: |
| return DXGI_FORMAT_R11G11B10_FLOAT; |
| case wgpu::TextureFormat::RGB9E5Ufloat: |
| return DXGI_FORMAT_R9G9B9E5_SHAREDEXP; |
| |
| case wgpu::TextureFormat::RG32Uint: |
| case wgpu::TextureFormat::RG32Sint: |
| case wgpu::TextureFormat::RG32Float: |
| return DXGI_FORMAT_R32G32_TYPELESS; |
| |
| case wgpu::TextureFormat::RGBA16Unorm: |
| case wgpu::TextureFormat::RGBA16Snorm: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA16Float: |
| return DXGI_FORMAT_R16G16B16A16_TYPELESS; |
| |
| case wgpu::TextureFormat::RGBA32Uint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| case wgpu::TextureFormat::RGBA32Float: |
| return DXGI_FORMAT_R32G32B32A32_TYPELESS; |
| |
| case wgpu::TextureFormat::Depth32Float: |
| case wgpu::TextureFormat::Depth24Plus: |
| return DXGI_FORMAT_R32_TYPELESS; |
| |
| // DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil, |
| // for which the typeless equivalent is DXGI_FORMAT_R24G8_TYPELESS. |
| case wgpu::TextureFormat::Stencil8: |
| return DXGI_FORMAT_R24G8_TYPELESS; |
| |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| return device->IsToggleEnabled(Toggle::UsePackedDepth24UnormStencil8Format) |
| ? DXGI_FORMAT_R24G8_TYPELESS |
| : DXGI_FORMAT_R32G8X24_TYPELESS; |
| |
| case wgpu::TextureFormat::Depth32FloatStencil8: |
| return DXGI_FORMAT_R32G8X24_TYPELESS; |
| |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| return DXGI_FORMAT_BC1_TYPELESS; |
| |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| return DXGI_FORMAT_BC2_TYPELESS; |
| |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| return DXGI_FORMAT_BC3_TYPELESS; |
| |
| case wgpu::TextureFormat::BC4RSnorm: |
| case wgpu::TextureFormat::BC4RUnorm: |
| return DXGI_FORMAT_BC4_TYPELESS; |
| |
| case wgpu::TextureFormat::BC5RGSnorm: |
| case wgpu::TextureFormat::BC5RGUnorm: |
| return DXGI_FORMAT_BC5_TYPELESS; |
| |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return DXGI_FORMAT_BC6H_TYPELESS; |
| |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return DXGI_FORMAT_BC7_TYPELESS; |
| |
| case wgpu::TextureFormat::ETC2RGB8Unorm: |
| case wgpu::TextureFormat::ETC2RGB8UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGB8A1Unorm: |
| case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGBA8Unorm: |
| case wgpu::TextureFormat::ETC2RGBA8UnormSrgb: |
| case wgpu::TextureFormat::EACR11Unorm: |
| case wgpu::TextureFormat::EACR11Snorm: |
| case wgpu::TextureFormat::EACRG11Unorm: |
| case wgpu::TextureFormat::EACRG11Snorm: |
| |
| case wgpu::TextureFormat::ASTC4x4Unorm: |
| case wgpu::TextureFormat::ASTC4x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x4Unorm: |
| case wgpu::TextureFormat::ASTC5x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x5Unorm: |
| case wgpu::TextureFormat::ASTC5x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x5Unorm: |
| case wgpu::TextureFormat::ASTC6x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x6Unorm: |
| case wgpu::TextureFormat::ASTC6x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x5Unorm: |
| case wgpu::TextureFormat::ASTC8x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x6Unorm: |
| case wgpu::TextureFormat::ASTC8x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x8Unorm: |
| case wgpu::TextureFormat::ASTC8x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x5Unorm: |
| case wgpu::TextureFormat::ASTC10x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x6Unorm: |
| case wgpu::TextureFormat::ASTC10x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x8Unorm: |
| case wgpu::TextureFormat::ASTC10x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x10Unorm: |
| case wgpu::TextureFormat::ASTC10x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x10Unorm: |
| case wgpu::TextureFormat::ASTC12x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x12Unorm: |
| case wgpu::TextureFormat::ASTC12x12UnormSrgb: |
| |
| case wgpu::TextureFormat::R8BG8Biplanar420Unorm: |
| case wgpu::TextureFormat::R8BG8Biplanar422Unorm: |
| case wgpu::TextureFormat::R8BG8Biplanar444Unorm: |
| case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar422Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar444Unorm: |
| case wgpu::TextureFormat::External: |
| case wgpu::TextureFormat::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| #define UNCOMPRESSED_COLOR_FORMATS(X) \ |
| X(wgpu::TextureFormat::R8Unorm, DXGI_FORMAT_R8_UNORM) \ |
| X(wgpu::TextureFormat::R8Snorm, DXGI_FORMAT_R8_SNORM) \ |
| X(wgpu::TextureFormat::R8Uint, DXGI_FORMAT_R8_UINT) \ |
| X(wgpu::TextureFormat::R8Sint, DXGI_FORMAT_R8_SINT) \ |
| \ |
| X(wgpu::TextureFormat::R16Unorm, DXGI_FORMAT_R16_UNORM) \ |
| X(wgpu::TextureFormat::R16Snorm, DXGI_FORMAT_R16_SNORM) \ |
| X(wgpu::TextureFormat::R16Uint, DXGI_FORMAT_R16_UINT) \ |
| X(wgpu::TextureFormat::R16Sint, DXGI_FORMAT_R16_SINT) \ |
| X(wgpu::TextureFormat::R16Float, DXGI_FORMAT_R16_FLOAT) \ |
| X(wgpu::TextureFormat::RG8Unorm, DXGI_FORMAT_R8G8_UNORM) \ |
| X(wgpu::TextureFormat::RG8Snorm, DXGI_FORMAT_R8G8_SNORM) \ |
| X(wgpu::TextureFormat::RG8Uint, DXGI_FORMAT_R8G8_UINT) \ |
| X(wgpu::TextureFormat::RG8Sint, DXGI_FORMAT_R8G8_SINT) \ |
| \ |
| X(wgpu::TextureFormat::R32Uint, DXGI_FORMAT_R32_UINT) \ |
| X(wgpu::TextureFormat::R32Sint, DXGI_FORMAT_R32_SINT) \ |
| X(wgpu::TextureFormat::R32Float, DXGI_FORMAT_R32_FLOAT) \ |
| X(wgpu::TextureFormat::RG16Unorm, DXGI_FORMAT_R16G16_UNORM) \ |
| X(wgpu::TextureFormat::RG16Snorm, DXGI_FORMAT_R16G16_SNORM) \ |
| X(wgpu::TextureFormat::RG16Uint, DXGI_FORMAT_R16G16_UINT) \ |
| X(wgpu::TextureFormat::RG16Sint, DXGI_FORMAT_R16G16_SINT) \ |
| X(wgpu::TextureFormat::RG16Float, DXGI_FORMAT_R16G16_FLOAT) \ |
| X(wgpu::TextureFormat::RGBA8Unorm, DXGI_FORMAT_R8G8B8A8_UNORM) \ |
| X(wgpu::TextureFormat::RGBA8UnormSrgb, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) \ |
| X(wgpu::TextureFormat::RGBA8Snorm, DXGI_FORMAT_R8G8B8A8_SNORM) \ |
| X(wgpu::TextureFormat::RGBA8Uint, DXGI_FORMAT_R8G8B8A8_UINT) \ |
| X(wgpu::TextureFormat::RGBA8Sint, DXGI_FORMAT_R8G8B8A8_SINT) \ |
| X(wgpu::TextureFormat::BGRA8Unorm, DXGI_FORMAT_B8G8R8A8_UNORM) \ |
| X(wgpu::TextureFormat::BGRA8UnormSrgb, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB) \ |
| X(wgpu::TextureFormat::RGB10A2Uint, DXGI_FORMAT_R10G10B10A2_UINT) \ |
| X(wgpu::TextureFormat::RGB10A2Unorm, DXGI_FORMAT_R10G10B10A2_UNORM) \ |
| X(wgpu::TextureFormat::RG11B10Ufloat, DXGI_FORMAT_R11G11B10_FLOAT) \ |
| X(wgpu::TextureFormat::RGB9E5Ufloat, DXGI_FORMAT_R9G9B9E5_SHAREDEXP) \ |
| \ |
| X(wgpu::TextureFormat::RG32Uint, DXGI_FORMAT_R32G32_UINT) \ |
| X(wgpu::TextureFormat::RG32Sint, DXGI_FORMAT_R32G32_SINT) \ |
| X(wgpu::TextureFormat::RG32Float, DXGI_FORMAT_R32G32_FLOAT) \ |
| X(wgpu::TextureFormat::RGBA16Unorm, DXGI_FORMAT_R16G16B16A16_UNORM) \ |
| X(wgpu::TextureFormat::RGBA16Snorm, DXGI_FORMAT_R16G16B16A16_SNORM) \ |
| X(wgpu::TextureFormat::RGBA16Uint, DXGI_FORMAT_R16G16B16A16_UINT) \ |
| X(wgpu::TextureFormat::RGBA16Sint, DXGI_FORMAT_R16G16B16A16_SINT) \ |
| X(wgpu::TextureFormat::RGBA16Float, DXGI_FORMAT_R16G16B16A16_FLOAT) \ |
| \ |
| X(wgpu::TextureFormat::RGBA32Uint, DXGI_FORMAT_R32G32B32A32_UINT) \ |
| X(wgpu::TextureFormat::RGBA32Sint, DXGI_FORMAT_R32G32B32A32_SINT) \ |
| X(wgpu::TextureFormat::RGBA32Float, DXGI_FORMAT_R32G32B32A32_FLOAT) \ |
| \ |
| X(wgpu::TextureFormat::R8BG8Biplanar420Unorm, DXGI_FORMAT_NV12) \ |
| X(wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm, DXGI_FORMAT_P010) |
| |
| DXGI_FORMAT DXGITextureFormat(const DeviceBase* device, wgpu::TextureFormat format) { |
| switch (format) { |
| #define X(wgpuFormat, dxgiFormat) \ |
| case wgpuFormat: \ |
| return dxgiFormat; |
| UNCOMPRESSED_COLOR_FORMATS(X) |
| #undef X |
| |
| case wgpu::TextureFormat::Depth16Unorm: |
| return DXGI_FORMAT_D16_UNORM; |
| case wgpu::TextureFormat::Depth32Float: |
| case wgpu::TextureFormat::Depth24Plus: |
| return DXGI_FORMAT_D32_FLOAT; |
| // DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil. |
| case wgpu::TextureFormat::Stencil8: |
| return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| return device->IsToggleEnabled(Toggle::UsePackedDepth24UnormStencil8Format) |
| ? DXGI_FORMAT_D24_UNORM_S8_UINT |
| : DXGI_FORMAT_D32_FLOAT_S8X24_UINT; |
| case wgpu::TextureFormat::Depth32FloatStencil8: |
| return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; |
| |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| return DXGI_FORMAT_BC1_UNORM; |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| return DXGI_FORMAT_BC1_UNORM_SRGB; |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| return DXGI_FORMAT_BC2_UNORM; |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| return DXGI_FORMAT_BC2_UNORM_SRGB; |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| return DXGI_FORMAT_BC3_UNORM; |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| return DXGI_FORMAT_BC3_UNORM_SRGB; |
| case wgpu::TextureFormat::BC4RSnorm: |
| return DXGI_FORMAT_BC4_SNORM; |
| case wgpu::TextureFormat::BC4RUnorm: |
| return DXGI_FORMAT_BC4_UNORM; |
| case wgpu::TextureFormat::BC5RGSnorm: |
| return DXGI_FORMAT_BC5_SNORM; |
| case wgpu::TextureFormat::BC5RGUnorm: |
| return DXGI_FORMAT_BC5_UNORM; |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| return DXGI_FORMAT_BC6H_SF16; |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return DXGI_FORMAT_BC6H_UF16; |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| return DXGI_FORMAT_BC7_UNORM; |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return DXGI_FORMAT_BC7_UNORM_SRGB; |
| |
| case wgpu::TextureFormat::ETC2RGB8Unorm: |
| case wgpu::TextureFormat::ETC2RGB8UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGB8A1Unorm: |
| case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGBA8Unorm: |
| case wgpu::TextureFormat::ETC2RGBA8UnormSrgb: |
| case wgpu::TextureFormat::EACR11Unorm: |
| case wgpu::TextureFormat::EACR11Snorm: |
| case wgpu::TextureFormat::EACRG11Unorm: |
| case wgpu::TextureFormat::EACRG11Snorm: |
| |
| case wgpu::TextureFormat::ASTC4x4Unorm: |
| case wgpu::TextureFormat::ASTC4x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x4Unorm: |
| case wgpu::TextureFormat::ASTC5x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x5Unorm: |
| case wgpu::TextureFormat::ASTC5x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x5Unorm: |
| case wgpu::TextureFormat::ASTC6x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x6Unorm: |
| case wgpu::TextureFormat::ASTC6x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x5Unorm: |
| case wgpu::TextureFormat::ASTC8x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x6Unorm: |
| case wgpu::TextureFormat::ASTC8x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x8Unorm: |
| case wgpu::TextureFormat::ASTC8x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x5Unorm: |
| case wgpu::TextureFormat::ASTC10x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x6Unorm: |
| case wgpu::TextureFormat::ASTC10x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x8Unorm: |
| case wgpu::TextureFormat::ASTC10x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x10Unorm: |
| case wgpu::TextureFormat::ASTC10x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x10Unorm: |
| case wgpu::TextureFormat::ASTC12x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x12Unorm: |
| case wgpu::TextureFormat::ASTC12x12UnormSrgb: |
| case wgpu::TextureFormat::R8BG8Biplanar422Unorm: |
| case wgpu::TextureFormat::R8BG8Biplanar444Unorm: |
| case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar422Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar444Unorm: |
| case wgpu::TextureFormat::External: |
| |
| case wgpu::TextureFormat::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| ResultOrError<wgpu::TextureFormat> FromUncompressedColorDXGITextureFormat(DXGI_FORMAT format) { |
| switch (format) { |
| #define X(wgpuFormat, dxgiFormat) \ |
| case dxgiFormat: \ |
| return wgpuFormat; |
| UNCOMPRESSED_COLOR_FORMATS(X) |
| #undef X |
| |
| default: |
| return DAWN_VALIDATION_ERROR("Unsupported DXGI format %x", format); |
| } |
| } |
| |
| #undef UNCOMPRESSED_COLOR_FORMATS |
| |
| DXGI_FORMAT DXGIVertexFormat(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8: |
| return DXGI_FORMAT_R8_UINT; |
| case wgpu::VertexFormat::Uint8x2: |
| return DXGI_FORMAT_R8G8_UINT; |
| case wgpu::VertexFormat::Uint8x4: |
| return DXGI_FORMAT_R8G8B8A8_UINT; |
| case wgpu::VertexFormat::Sint8: |
| return DXGI_FORMAT_R8_SINT; |
| case wgpu::VertexFormat::Sint8x2: |
| return DXGI_FORMAT_R8G8_SINT; |
| case wgpu::VertexFormat::Sint8x4: |
| return DXGI_FORMAT_R8G8B8A8_SINT; |
| case wgpu::VertexFormat::Unorm8: |
| return DXGI_FORMAT_R8_UNORM; |
| case wgpu::VertexFormat::Unorm8x2: |
| return DXGI_FORMAT_R8G8_UNORM; |
| case wgpu::VertexFormat::Unorm8x4: |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| case wgpu::VertexFormat::Snorm8: |
| return DXGI_FORMAT_R8_SNORM; |
| case wgpu::VertexFormat::Snorm8x2: |
| return DXGI_FORMAT_R8G8_SNORM; |
| case wgpu::VertexFormat::Snorm8x4: |
| return DXGI_FORMAT_R8G8B8A8_SNORM; |
| case wgpu::VertexFormat::Uint16: |
| return DXGI_FORMAT_R16_UINT; |
| case wgpu::VertexFormat::Uint16x2: |
| return DXGI_FORMAT_R16G16_UINT; |
| case wgpu::VertexFormat::Uint16x4: |
| return DXGI_FORMAT_R16G16B16A16_UINT; |
| case wgpu::VertexFormat::Sint16: |
| return DXGI_FORMAT_R16_SINT; |
| case wgpu::VertexFormat::Sint16x2: |
| return DXGI_FORMAT_R16G16_SINT; |
| case wgpu::VertexFormat::Sint16x4: |
| return DXGI_FORMAT_R16G16B16A16_SINT; |
| case wgpu::VertexFormat::Unorm16: |
| return DXGI_FORMAT_R16_UNORM; |
| case wgpu::VertexFormat::Unorm16x2: |
| return DXGI_FORMAT_R16G16_UNORM; |
| case wgpu::VertexFormat::Unorm16x4: |
| return DXGI_FORMAT_R16G16B16A16_UNORM; |
| case wgpu::VertexFormat::Snorm16: |
| return DXGI_FORMAT_R16_SNORM; |
| case wgpu::VertexFormat::Snorm16x2: |
| return DXGI_FORMAT_R16G16_SNORM; |
| case wgpu::VertexFormat::Snorm16x4: |
| return DXGI_FORMAT_R16G16B16A16_SNORM; |
| case wgpu::VertexFormat::Float16: |
| return DXGI_FORMAT_R16_FLOAT; |
| case wgpu::VertexFormat::Float16x2: |
| return DXGI_FORMAT_R16G16_FLOAT; |
| case wgpu::VertexFormat::Float16x4: |
| return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| case wgpu::VertexFormat::Float32: |
| return DXGI_FORMAT_R32_FLOAT; |
| case wgpu::VertexFormat::Float32x2: |
| return DXGI_FORMAT_R32G32_FLOAT; |
| case wgpu::VertexFormat::Float32x3: |
| return DXGI_FORMAT_R32G32B32_FLOAT; |
| case wgpu::VertexFormat::Float32x4: |
| return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| case wgpu::VertexFormat::Uint32: |
| return DXGI_FORMAT_R32_UINT; |
| case wgpu::VertexFormat::Uint32x2: |
| return DXGI_FORMAT_R32G32_UINT; |
| case wgpu::VertexFormat::Uint32x3: |
| return DXGI_FORMAT_R32G32B32_UINT; |
| case wgpu::VertexFormat::Uint32x4: |
| return DXGI_FORMAT_R32G32B32A32_UINT; |
| case wgpu::VertexFormat::Sint32: |
| return DXGI_FORMAT_R32_SINT; |
| case wgpu::VertexFormat::Sint32x2: |
| return DXGI_FORMAT_R32G32_SINT; |
| case wgpu::VertexFormat::Sint32x3: |
| return DXGI_FORMAT_R32G32B32_SINT; |
| case wgpu::VertexFormat::Sint32x4: |
| return DXGI_FORMAT_R32G32B32A32_SINT; |
| case wgpu::VertexFormat::Unorm10_10_10_2: |
| return DXGI_FORMAT_R10G10B10A2_UNORM; |
| case wgpu::VertexFormat::Unorm8x4BGRA: |
| return DXGI_FORMAT_B8G8R8A8_UNORM; |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| DXGI_FORMAT D3DShaderResourceViewFormat(const DeviceBase* device, |
| const Format& textureFormat, |
| const Format& viewFormat, |
| Aspect aspects) { |
| DAWN_ASSERT(aspects != Aspect::None); |
| if (!HasZeroOrOneBits(aspects)) { |
| // A single aspect is not selected. The texture view must not be sampled. |
| return DXGI_FORMAT_UNKNOWN; |
| } |
| // Note that this will configure the SRV descriptor to reinterpret the texture allocated as |
| // TYPELESS as a single-plane shader-accessible view. |
| DXGI_FORMAT srvFormat = DXGITextureFormat(device, viewFormat.format); |
| if (textureFormat.HasDepthOrStencil()) { |
| // Depth-stencil formats must be mapped to compatible shader-accessible view format. |
| switch (DXGITextureFormat(device, textureFormat.format)) { |
| case DXGI_FORMAT_D32_FLOAT: |
| srvFormat = DXGI_FORMAT_R32_FLOAT; |
| break; |
| case DXGI_FORMAT_D16_UNORM: |
| srvFormat = DXGI_FORMAT_R16_UNORM; |
| break; |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: { |
| switch (aspects) { |
| case Aspect::Depth: |
| srvFormat = DXGI_FORMAT_R24_UNORM_X8_TYPELESS; |
| break; |
| case Aspect::Stencil: |
| srvFormat = DXGI_FORMAT_X24_TYPELESS_G8_UINT; |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| break; |
| } |
| case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: { |
| switch (aspects) { |
| case Aspect::Depth: |
| srvFormat = DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; |
| break; |
| case Aspect::Stencil: |
| srvFormat = DXGI_FORMAT_X32_TYPELESS_G8X24_UINT; |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| break; |
| } |
| default: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } |
| return srvFormat; |
| } |
| |
| } // namespace dawn::native::d3d |