| #version 310 es | |
| precision mediump float; | |
| layout(location = 0) flat in int loc0_1; | |
| layout(location = 1) flat in uint loc1_1; | |
| layout(location = 2) in float loc2_1; | |
| layout(location = 3) in vec4 loc3_1; | |
| void tint_symbol(int loc0, uint loc1, float loc2, vec4 loc3) { | |
| int i = loc0; | |
| uint u = loc1; | |
| float f = loc2; | |
| vec4 v = loc3; | |
| } | |
| void main() { | |
| tint_symbol(loc0_1, loc1_1, loc2_1, loc3_1); | |
| return; | |
| } |