| # Copyright 2020 The Dawn Authors |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| import("../../scripts/dawn_overrides_with_defaults.gni") |
| |
| import("//build_overrides/build.gni") |
| import("${dawn_root}/generator/dawn_generator.gni") |
| import("${dawn_root}/scripts/dawn_component.gni") |
| import("${dawn_root}/scripts/dawn_features.gni") |
| |
| # Import mac_deployment_target |
| if (is_mac) { |
| if (dawn_has_build) { |
| import("//build/config/mac/mac_sdk.gni") |
| } else { |
| mac_deployment_target = "10.11.0" |
| } |
| } |
| |
| # The VVLs are an optional dependency, only use it if the path has been set. |
| enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers && |
| dawn_vulkan_validation_layers_dir != "" |
| if (enable_vulkan_validation_layers) { |
| import("//build_overrides/vulkan_validation_layers.gni") |
| } |
| |
| # ANGLE is an optional dependency; only use it if the path has been set. |
| use_angle = dawn_use_angle && defined(dawn_angle_dir) |
| |
| # Swiftshader is an optional dependency, only use it if the path has been set. |
| use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != "" |
| if (use_swiftshader) { |
| assert(dawn_enable_vulkan, |
| "dawn_use_swiftshader requires dawn_enable_vulkan=true") |
| import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni") |
| } |
| |
| # The Vulkan loader is an optional dependency, only use it if the path has been |
| # set. |
| if (dawn_enable_vulkan) { |
| enable_vulkan_loader = |
| dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != "" |
| } |
| |
| config("dawn_native_internal") { |
| configs = [ "${dawn_root}/src/common:dawn_internal" ] |
| |
| # Suppress warnings that Metal isn't in the deployment target of Chrome: |
| # initialization of the Metal backend is behind a IsMetalSupported check so |
| # Dawn won't call Metal functions on macOS 10.10. |
| # At the time this is written Chromium supports 10.10.0 and above, so if we |
| # aren't on 10.11 it means we are on 10.11 and above, and Metal is available. |
| # Skipping this check on 10.11 and above is important as it allows getting |
| # proper compilation warning when using 10.12 and above feature for example. |
| # TODO(crbug.com/1004024): Consider using API_AVAILABLE annotations on all |
| # metal code in dawn once crbug.com/1004024 is sorted out if Chromium still |
| # supports 10.10 then. |
| if (is_mac && mac_deployment_target == "10.10.0") { |
| cflags_objcc = [ "-Wno-unguarded-availability" ] |
| } |
| } |
| |
| config("dawn_native_weak_framework") { |
| if (is_mac && dawn_enable_metal) { |
| weak_frameworks = [ "Metal.framework" ] |
| } |
| } |
| |
| # Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found. |
| config("dawn_native_vulkan_rpath") { |
| if (is_mac && dawn_enable_vulkan && |
| (use_swiftshader || enable_vulkan_loader)) { |
| ldflags = [ |
| "-rpath", |
| "@executable_path/", |
| ] |
| } |
| } |
| |
| dawn_json_generator("dawn_native_utils_gen") { |
| target = "dawn_native_utils" |
| outputs = [ |
| "src/dawn_native/ChainUtils_autogen.h", |
| "src/dawn_native/ChainUtils_autogen.cpp", |
| "src/dawn_native/ProcTable.cpp", |
| "src/dawn_native/wgpu_structs_autogen.h", |
| "src/dawn_native/wgpu_structs_autogen.cpp", |
| "src/dawn_native/ValidationUtils_autogen.h", |
| "src/dawn_native/ValidationUtils_autogen.cpp", |
| ] |
| } |
| |
| if (dawn_enable_opengl) { |
| dawn_generator("dawn_native_opengl_loader_gen") { |
| script = "${dawn_root}/generator/opengl_loader_generator.py" |
| args = [ |
| "--gl-xml", |
| rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir), |
| "--supported-extensions", |
| rebase_path("opengl/supported_extensions.json", root_build_dir), |
| ] |
| outputs = [ |
| "src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp", |
| "src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h", |
| "src/dawn_native/opengl/opengl_platform_autogen.h", |
| ] |
| } |
| } |
| |
| # Public dawn_native headers so they can be publicly visible for |
| # dependencies of dawn_native |
| source_set("dawn_native_headers") { |
| public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ] |
| all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ] |
| sources = [ |
| "${dawn_root}/src/include/dawn_native/DawnNative.h", |
| "${dawn_root}/src/include/dawn_native/dawn_native_export.h", |
| |
| # Include all backend's public headers so that dependencies can include |
| # them even when the backends are disabled. |
| "${dawn_root}/src/include/dawn_native/D3D12Backend.h", |
| "${dawn_root}/src/include/dawn_native/MetalBackend.h", |
| "${dawn_root}/src/include/dawn_native/NullBackend.h", |
| "${dawn_root}/src/include/dawn_native/OpenGLBackend.h", |
| "${dawn_root}/src/include/dawn_native/VulkanBackend.h", |
| ] |
| } |
| |
| # The meat of the compilation for dawn_native so that we can cheaply have |
| # shared_library / static_library versions of it. It compiles all the files |
| # except those that define exported symbols. |
| source_set("dawn_native_sources") { |
| deps = [ |
| ":dawn_native_headers", |
| ":dawn_native_utils_gen", |
| "${dawn_root}/src/common", |
| "${dawn_root}/third_party/gn/spirv_cross:spirv_cross", |
| "${dawn_spirv_tools_dir}:spvtools_opt", |
| "${dawn_spirv_tools_dir}:spvtools_val", |
| "${dawn_tint_dir}/src:libtint", |
| ] |
| defines = [] |
| libs = [] |
| data_deps = [] |
| |
| configs += [ ":dawn_native_internal" ] |
| |
| # Dependencies that are needed to compile dawn_native entry points in |
| # FooBackend.cpp need to be public deps so they are propagated to the |
| # dawn_native target |
| public_deps = [ "${dawn_root}/src/dawn_platform" ] |
| |
| sources = get_target_outputs(":dawn_native_utils_gen") |
| sources += [ |
| "Adapter.cpp", |
| "Adapter.h", |
| "AsyncTask.cpp", |
| "AsyncTask.h", |
| "AttachmentState.cpp", |
| "AttachmentState.h", |
| "BackendConnection.cpp", |
| "BackendConnection.h", |
| "BindGroup.cpp", |
| "BindGroup.h", |
| "BindGroupLayout.cpp", |
| "BindGroupLayout.h", |
| "BindGroupTracker.h", |
| "BindingInfo.cpp", |
| "BindingInfo.h", |
| "BuddyAllocator.cpp", |
| "BuddyAllocator.h", |
| "BuddyMemoryAllocator.cpp", |
| "BuddyMemoryAllocator.h", |
| "Buffer.cpp", |
| "Buffer.h", |
| "CachedObject.cpp", |
| "CachedObject.h", |
| "CallbackTaskManager.cpp", |
| "CallbackTaskManager.h", |
| "CommandAllocator.cpp", |
| "CommandAllocator.h", |
| "CommandBuffer.cpp", |
| "CommandBuffer.h", |
| "CommandBufferStateTracker.cpp", |
| "CommandBufferStateTracker.h", |
| "CommandEncoder.cpp", |
| "CommandEncoder.h", |
| "CommandValidation.cpp", |
| "CommandValidation.h", |
| "Commands.cpp", |
| "Commands.h", |
| "CompilationMessages.cpp", |
| "CompilationMessages.h", |
| "ComputePassEncoder.cpp", |
| "ComputePassEncoder.h", |
| "ComputePipeline.cpp", |
| "ComputePipeline.h", |
| "CopyTextureForBrowserHelper.cpp", |
| "CopyTextureForBrowserHelper.h", |
| "CreatePipelineAsyncTask.cpp", |
| "CreatePipelineAsyncTask.h", |
| "Device.cpp", |
| "Device.h", |
| "DynamicUploader.cpp", |
| "DynamicUploader.h", |
| "EncodingContext.cpp", |
| "EncodingContext.h", |
| "EnumClassBitmasks.h", |
| "EnumMaskIterator.h", |
| "Error.cpp", |
| "Error.h", |
| "ErrorData.cpp", |
| "ErrorData.h", |
| "ErrorInjector.cpp", |
| "ErrorInjector.h", |
| "ErrorScope.cpp", |
| "ErrorScope.h", |
| "Extensions.cpp", |
| "Extensions.h", |
| "ExternalTexture.cpp", |
| "ExternalTexture.h", |
| "Format.cpp", |
| "Format.h", |
| "Forward.h", |
| "Instance.cpp", |
| "Instance.h", |
| "IntegerTypes.h", |
| "InternalPipelineStore.h", |
| "ObjectBase.cpp", |
| "ObjectBase.h", |
| "ObjectContentHasher.cpp", |
| "ObjectContentHasher.h", |
| "PassResourceUsage.h", |
| "PassResourceUsageTracker.cpp", |
| "PassResourceUsageTracker.h", |
| "PerStage.cpp", |
| "PerStage.h", |
| "PersistentCache.cpp", |
| "PersistentCache.h", |
| "Pipeline.cpp", |
| "Pipeline.h", |
| "PipelineLayout.cpp", |
| "PipelineLayout.h", |
| "PooledResourceMemoryAllocator.cpp", |
| "PooledResourceMemoryAllocator.h", |
| "ProgrammablePassEncoder.cpp", |
| "ProgrammablePassEncoder.h", |
| "QueryHelper.cpp", |
| "QueryHelper.h", |
| "QuerySet.cpp", |
| "QuerySet.h", |
| "Queue.cpp", |
| "Queue.h", |
| "RenderBundle.cpp", |
| "RenderBundle.h", |
| "RenderBundleEncoder.cpp", |
| "RenderBundleEncoder.h", |
| "RenderEncoderBase.cpp", |
| "RenderEncoderBase.h", |
| "RenderPassEncoder.cpp", |
| "RenderPassEncoder.h", |
| "RenderPipeline.cpp", |
| "RenderPipeline.h", |
| "ResourceHeap.h", |
| "ResourceHeapAllocator.h", |
| "ResourceMemoryAllocation.cpp", |
| "ResourceMemoryAllocation.h", |
| "RingBufferAllocator.cpp", |
| "RingBufferAllocator.h", |
| "Sampler.cpp", |
| "Sampler.h", |
| "ShaderModule.cpp", |
| "ShaderModule.h", |
| "SpirvUtils.cpp", |
| "SpirvUtils.h", |
| "StagingBuffer.cpp", |
| "StagingBuffer.h", |
| "Subresource.cpp", |
| "Subresource.h", |
| "SubresourceStorage.h", |
| "Surface.cpp", |
| "Surface.h", |
| "SwapChain.cpp", |
| "SwapChain.h", |
| "Texture.cpp", |
| "Texture.h", |
| "TintUtils.cpp", |
| "TintUtils.h", |
| "ToBackend.h", |
| "Toggles.cpp", |
| "Toggles.h", |
| "dawn_platform.h", |
| ] |
| |
| if (dawn_use_x11) { |
| libs += [ "X11" ] |
| sources += [ |
| "XlibXcbFunctions.cpp", |
| "XlibXcbFunctions.h", |
| ] |
| } |
| |
| # Only win32 app needs to link with user32.lib |
| # In UWP, all availiable APIs are defined in WindowsApp.lib |
| if (is_win && !dawn_is_winuwp) { |
| libs += [ "user32.lib" ] |
| } |
| |
| if (dawn_is_winuwp && is_debug) { |
| # DXGIGetDebugInterface1 is defined in dxgi.lib |
| # But this API is tagged as a development-only capability |
| # which implies that linking to this function will cause |
| # the application to fail Windows store certification |
| # So we only link to it in debug build when compiling for UWP. |
| # In win32 we load dxgi.dll using LoadLibrary |
| # so no need for static linking. |
| libs += [ "dxgi.lib" ] |
| } |
| |
| # TODO(dawn:766): |
| # Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP |
| # Somehow use dxcompiler.lib makes CoreApp unable to activate |
| # WinPIX should be added as third party tools and linked statically |
| |
| if (dawn_enable_d3d12) { |
| libs += [ "dxguid.lib" ] |
| sources += [ |
| "d3d12/AdapterD3D12.cpp", |
| "d3d12/AdapterD3D12.h", |
| "d3d12/BackendD3D12.cpp", |
| "d3d12/BackendD3D12.h", |
| "d3d12/BindGroupD3D12.cpp", |
| "d3d12/BindGroupD3D12.h", |
| "d3d12/BindGroupLayoutD3D12.cpp", |
| "d3d12/BindGroupLayoutD3D12.h", |
| "d3d12/BufferD3D12.cpp", |
| "d3d12/BufferD3D12.h", |
| "d3d12/CPUDescriptorHeapAllocationD3D12.cpp", |
| "d3d12/CPUDescriptorHeapAllocationD3D12.h", |
| "d3d12/CommandAllocatorManager.cpp", |
| "d3d12/CommandAllocatorManager.h", |
| "d3d12/CommandBufferD3D12.cpp", |
| "d3d12/CommandBufferD3D12.h", |
| "d3d12/CommandRecordingContext.cpp", |
| "d3d12/CommandRecordingContext.h", |
| "d3d12/ComputePipelineD3D12.cpp", |
| "d3d12/ComputePipelineD3D12.h", |
| "d3d12/D3D12Error.cpp", |
| "d3d12/D3D12Error.h", |
| "d3d12/D3D12Info.cpp", |
| "d3d12/D3D12Info.h", |
| "d3d12/DeviceD3D12.cpp", |
| "d3d12/DeviceD3D12.h", |
| "d3d12/Forward.h", |
| "d3d12/GPUDescriptorHeapAllocationD3D12.cpp", |
| "d3d12/GPUDescriptorHeapAllocationD3D12.h", |
| "d3d12/HeapAllocatorD3D12.cpp", |
| "d3d12/HeapAllocatorD3D12.h", |
| "d3d12/HeapD3D12.cpp", |
| "d3d12/HeapD3D12.h", |
| "d3d12/IntegerTypes.h", |
| "d3d12/NativeSwapChainImplD3D12.cpp", |
| "d3d12/NativeSwapChainImplD3D12.h", |
| "d3d12/PageableD3D12.cpp", |
| "d3d12/PageableD3D12.h", |
| "d3d12/PipelineLayoutD3D12.cpp", |
| "d3d12/PipelineLayoutD3D12.h", |
| "d3d12/PlatformFunctions.cpp", |
| "d3d12/PlatformFunctions.h", |
| "d3d12/QuerySetD3D12.cpp", |
| "d3d12/QuerySetD3D12.h", |
| "d3d12/QueueD3D12.cpp", |
| "d3d12/QueueD3D12.h", |
| "d3d12/RenderPassBuilderD3D12.cpp", |
| "d3d12/RenderPassBuilderD3D12.h", |
| "d3d12/RenderPipelineD3D12.cpp", |
| "d3d12/RenderPipelineD3D12.h", |
| "d3d12/ResidencyManagerD3D12.cpp", |
| "d3d12/ResidencyManagerD3D12.h", |
| "d3d12/ResourceAllocatorManagerD3D12.cpp", |
| "d3d12/ResourceAllocatorManagerD3D12.h", |
| "d3d12/ResourceHeapAllocationD3D12.cpp", |
| "d3d12/ResourceHeapAllocationD3D12.h", |
| "d3d12/SamplerD3D12.cpp", |
| "d3d12/SamplerD3D12.h", |
| "d3d12/SamplerHeapCacheD3D12.cpp", |
| "d3d12/SamplerHeapCacheD3D12.h", |
| "d3d12/ShaderModuleD3D12.cpp", |
| "d3d12/ShaderModuleD3D12.h", |
| "d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp", |
| "d3d12/ShaderVisibleDescriptorAllocatorD3D12.h", |
| "d3d12/StagingBufferD3D12.cpp", |
| "d3d12/StagingBufferD3D12.h", |
| "d3d12/StagingDescriptorAllocatorD3D12.cpp", |
| "d3d12/StagingDescriptorAllocatorD3D12.h", |
| "d3d12/SwapChainD3D12.cpp", |
| "d3d12/SwapChainD3D12.h", |
| "d3d12/TextureCopySplitter.cpp", |
| "d3d12/TextureCopySplitter.h", |
| "d3d12/TextureD3D12.cpp", |
| "d3d12/TextureD3D12.h", |
| "d3d12/UtilsD3D12.cpp", |
| "d3d12/UtilsD3D12.h", |
| "d3d12/d3d12_platform.h", |
| ] |
| } |
| |
| if (dawn_enable_metal) { |
| frameworks = [ |
| "Cocoa.framework", |
| "IOKit.framework", |
| "IOSurface.framework", |
| "QuartzCore.framework", |
| ] |
| sources += [ |
| "Surface_metal.mm", |
| "metal/BackendMTL.h", |
| "metal/BackendMTL.mm", |
| "metal/BindGroupLayoutMTL.h", |
| "metal/BindGroupLayoutMTL.mm", |
| "metal/BindGroupMTL.h", |
| "metal/BindGroupMTL.mm", |
| "metal/BufferMTL.h", |
| "metal/BufferMTL.mm", |
| "metal/CommandBufferMTL.h", |
| "metal/CommandBufferMTL.mm", |
| "metal/CommandRecordingContext.h", |
| "metal/CommandRecordingContext.mm", |
| "metal/ComputePipelineMTL.h", |
| "metal/ComputePipelineMTL.mm", |
| "metal/DeviceMTL.h", |
| "metal/DeviceMTL.mm", |
| "metal/Forward.h", |
| "metal/PipelineLayoutMTL.h", |
| "metal/PipelineLayoutMTL.mm", |
| "metal/QuerySetMTL.h", |
| "metal/QuerySetMTL.mm", |
| "metal/QueueMTL.h", |
| "metal/QueueMTL.mm", |
| "metal/RenderPipelineMTL.h", |
| "metal/RenderPipelineMTL.mm", |
| "metal/SamplerMTL.h", |
| "metal/SamplerMTL.mm", |
| "metal/ShaderModuleMTL.h", |
| "metal/ShaderModuleMTL.mm", |
| "metal/StagingBufferMTL.h", |
| "metal/StagingBufferMTL.mm", |
| "metal/SwapChainMTL.h", |
| "metal/SwapChainMTL.mm", |
| "metal/TextureMTL.h", |
| "metal/TextureMTL.mm", |
| "metal/UtilsMetal.h", |
| "metal/UtilsMetal.mm", |
| ] |
| } |
| |
| if (dawn_enable_null) { |
| sources += [ |
| "null/DeviceNull.cpp", |
| "null/DeviceNull.h", |
| ] |
| } |
| |
| if (dawn_enable_opengl) { |
| public_deps += [ |
| ":dawn_native_opengl_loader_gen", |
| "${dawn_root}/third_party/khronos:khronos_platform", |
| ] |
| sources += get_target_outputs(":dawn_native_opengl_loader_gen") |
| sources += [ |
| "opengl/BackendGL.cpp", |
| "opengl/BackendGL.h", |
| "opengl/BindGroupGL.cpp", |
| "opengl/BindGroupGL.h", |
| "opengl/BindGroupLayoutGL.cpp", |
| "opengl/BindGroupLayoutGL.h", |
| "opengl/BufferGL.cpp", |
| "opengl/BufferGL.h", |
| "opengl/CommandBufferGL.cpp", |
| "opengl/CommandBufferGL.h", |
| "opengl/ComputePipelineGL.cpp", |
| "opengl/ComputePipelineGL.h", |
| "opengl/DeviceGL.cpp", |
| "opengl/DeviceGL.h", |
| "opengl/Forward.h", |
| "opengl/GLFormat.cpp", |
| "opengl/GLFormat.h", |
| "opengl/NativeSwapChainImplGL.cpp", |
| "opengl/NativeSwapChainImplGL.h", |
| "opengl/OpenGLFunctions.cpp", |
| "opengl/OpenGLFunctions.h", |
| "opengl/OpenGLVersion.cpp", |
| "opengl/OpenGLVersion.h", |
| "opengl/PersistentPipelineStateGL.cpp", |
| "opengl/PersistentPipelineStateGL.h", |
| "opengl/PipelineGL.cpp", |
| "opengl/PipelineGL.h", |
| "opengl/PipelineLayoutGL.cpp", |
| "opengl/PipelineLayoutGL.h", |
| "opengl/QuerySetGL.cpp", |
| "opengl/QuerySetGL.h", |
| "opengl/QueueGL.cpp", |
| "opengl/QueueGL.h", |
| "opengl/RenderPipelineGL.cpp", |
| "opengl/RenderPipelineGL.h", |
| "opengl/SamplerGL.cpp", |
| "opengl/SamplerGL.h", |
| "opengl/ShaderModuleGL.cpp", |
| "opengl/ShaderModuleGL.h", |
| "opengl/SwapChainGL.cpp", |
| "opengl/SwapChainGL.h", |
| "opengl/TextureGL.cpp", |
| "opengl/TextureGL.h", |
| "opengl/UtilsGL.cpp", |
| "opengl/UtilsGL.h", |
| "opengl/opengl_platform.h", |
| ] |
| } |
| |
| if (dawn_enable_vulkan) { |
| public_deps += [ "${dawn_root}/third_party/khronos:vulkan_headers" ] |
| sources += [ |
| "vulkan/AdapterVk.cpp", |
| "vulkan/AdapterVk.h", |
| "vulkan/BackendVk.cpp", |
| "vulkan/BackendVk.h", |
| "vulkan/BindGroupLayoutVk.cpp", |
| "vulkan/BindGroupLayoutVk.h", |
| "vulkan/BindGroupVk.cpp", |
| "vulkan/BindGroupVk.h", |
| "vulkan/BufferVk.cpp", |
| "vulkan/BufferVk.h", |
| "vulkan/CommandBufferVk.cpp", |
| "vulkan/CommandBufferVk.h", |
| "vulkan/CommandRecordingContext.h", |
| "vulkan/ComputePipelineVk.cpp", |
| "vulkan/ComputePipelineVk.h", |
| "vulkan/DescriptorSetAllocation.h", |
| "vulkan/DescriptorSetAllocator.cpp", |
| "vulkan/DescriptorSetAllocator.h", |
| "vulkan/DeviceVk.cpp", |
| "vulkan/DeviceVk.h", |
| "vulkan/ExternalHandle.h", |
| "vulkan/FencedDeleter.cpp", |
| "vulkan/FencedDeleter.h", |
| "vulkan/Forward.h", |
| "vulkan/NativeSwapChainImplVk.cpp", |
| "vulkan/NativeSwapChainImplVk.h", |
| "vulkan/PipelineLayoutVk.cpp", |
| "vulkan/PipelineLayoutVk.h", |
| "vulkan/QuerySetVk.cpp", |
| "vulkan/QuerySetVk.h", |
| "vulkan/QueueVk.cpp", |
| "vulkan/QueueVk.h", |
| "vulkan/RenderPassCache.cpp", |
| "vulkan/RenderPassCache.h", |
| "vulkan/RenderPipelineVk.cpp", |
| "vulkan/RenderPipelineVk.h", |
| "vulkan/ResourceHeapVk.cpp", |
| "vulkan/ResourceHeapVk.h", |
| "vulkan/ResourceMemoryAllocatorVk.cpp", |
| "vulkan/ResourceMemoryAllocatorVk.h", |
| "vulkan/SamplerVk.cpp", |
| "vulkan/SamplerVk.h", |
| "vulkan/ShaderModuleVk.cpp", |
| "vulkan/ShaderModuleVk.h", |
| "vulkan/StagingBufferVk.cpp", |
| "vulkan/StagingBufferVk.h", |
| "vulkan/SwapChainVk.cpp", |
| "vulkan/SwapChainVk.h", |
| "vulkan/TextureVk.cpp", |
| "vulkan/TextureVk.h", |
| "vulkan/UtilsVulkan.cpp", |
| "vulkan/UtilsVulkan.h", |
| "vulkan/VulkanError.cpp", |
| "vulkan/VulkanError.h", |
| "vulkan/VulkanExtensions.cpp", |
| "vulkan/VulkanExtensions.h", |
| "vulkan/VulkanFunctions.cpp", |
| "vulkan/VulkanFunctions.h", |
| "vulkan/VulkanInfo.cpp", |
| "vulkan/VulkanInfo.h", |
| "vulkan/external_memory/MemoryService.h", |
| "vulkan/external_semaphore/SemaphoreService.h", |
| ] |
| |
| if (is_chromeos) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceDmaBuf.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp", |
| ] |
| } else if (is_linux) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceOpaqueFD.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp", |
| ] |
| } else if (is_fuchsia) { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceZirconHandle.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp", |
| ] |
| } else { |
| sources += [ |
| "vulkan/external_memory/MemoryServiceNull.cpp", |
| "vulkan/external_semaphore/SemaphoreServiceNull.cpp", |
| ] |
| } |
| if (build_with_chromium && is_fuchsia) { |
| # Necessary to ensure that the Vulkan libraries will be in the |
| # final Fuchsia package. |
| data_deps = [ |
| "//third_party/fuchsia-sdk:vulkan_base", |
| "//third_party/fuchsia-sdk:vulkan_validation", |
| |
| # NOTE: The line below is a work around for http://crbug.com/1001081 |
| "//third_party/fuchsia-sdk/sdk:trace_engine", |
| ] |
| } |
| if (enable_vulkan_validation_layers) { |
| defines += [ |
| "DAWN_ENABLE_VULKAN_VALIDATION_LAYERS", |
| "DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"", |
| ] |
| } |
| if (enable_vulkan_loader) { |
| data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ] |
| } |
| if (use_swiftshader) { |
| data_deps += [ |
| "${dawn_swiftshader_dir}/src/Vulkan:icd_file", |
| "${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan", |
| ] |
| defines += [ |
| "DAWN_ENABLE_SWIFTSHADER", |
| "DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"", |
| ] |
| } |
| } |
| |
| if (use_angle) { |
| data_deps += [ |
| "${dawn_angle_dir}:libEGL", |
| "${dawn_angle_dir}:libGLESv2", |
| ] |
| } |
| } |
| |
| # The static and shared libraries for dawn_native. Most of the files are |
| # already compiled in dawn_native_sources, but we still need to compile |
| # files defining exported symbols. |
| dawn_component("dawn_native") { |
| DEFINE_PREFIX = "DAWN_NATIVE" |
| |
| #Make headers publically visible |
| public_deps = [ ":dawn_native_headers" ] |
| |
| deps = [ |
| ":dawn_native_sources", |
| "${dawn_root}/src/common", |
| ] |
| sources = [ "DawnNative.cpp" ] |
| configs = [ ":dawn_native_internal" ] |
| public_configs = [ |
| ":dawn_native_weak_framework", |
| ":dawn_native_vulkan_rpath", |
| ] |
| |
| if (dawn_enable_d3d12) { |
| sources += [ "d3d12/D3D12Backend.cpp" ] |
| } |
| if (dawn_enable_metal) { |
| sources += [ "metal/MetalBackend.mm" ] |
| } |
| if (dawn_enable_null) { |
| sources += [ "null/NullBackend.cpp" ] |
| } |
| if (dawn_enable_opengl) { |
| sources += [ "opengl/OpenGLBackend.cpp" ] |
| } |
| if (dawn_enable_vulkan) { |
| sources += [ "vulkan/VulkanBackend.cpp" ] |
| |
| if (enable_vulkan_validation_layers) { |
| data_deps = |
| [ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ] |
| if (!is_android) { |
| data_deps += |
| [ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ] |
| } |
| } |
| } |
| } |