| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_DEVICE_H_ |
| #define DAWNNATIVE_DEVICE_H_ |
| |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/Extensions.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/Forward.h" |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/Toggles.h" |
| |
| #include "dawn_native/DawnNative.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <utility> |
| |
| namespace dawn_platform { |
| class WorkerTaskPool; |
| } // namespace dawn_platform |
| |
| namespace dawn_native { |
| class AdapterBase; |
| class AsyncTaskManager; |
| class AttachmentState; |
| class AttachmentStateBlueprint; |
| class BindGroupLayoutBase; |
| class CallbackTaskManager; |
| class DynamicUploader; |
| class ErrorScopeStack; |
| class ExternalTextureBase; |
| class OwnedCompilationMessages; |
| class PersistentCache; |
| class StagingBufferBase; |
| struct CallbackTask; |
| struct InternalPipelineStore; |
| struct ShaderModuleParseResult; |
| |
| class DeviceBase : public RefCounted { |
| public: |
| DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor); |
| virtual ~DeviceBase(); |
| |
| void HandleError(InternalErrorType type, const char* message); |
| |
| bool ConsumedError(MaybeError maybeError) { |
| if (DAWN_UNLIKELY(maybeError.IsError())) { |
| ConsumeError(maybeError.AcquireError()); |
| return true; |
| } |
| return false; |
| } |
| |
| template <typename T> |
| bool ConsumedError(ResultOrError<T> resultOrError, T* result) { |
| if (DAWN_UNLIKELY(resultOrError.IsError())) { |
| ConsumeError(resultOrError.AcquireError()); |
| return true; |
| } |
| *result = resultOrError.AcquireSuccess(); |
| return false; |
| } |
| |
| MaybeError ValidateObject(const ObjectBase* object) const; |
| |
| AdapterBase* GetAdapter() const; |
| dawn_platform::Platform* GetPlatform() const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat or an error if the format |
| // isn't a valid wgpu::TextureFormat or isn't supported by this device. |
| // The pointer returned has the same lifetime as the device. |
| ResultOrError<const Format*> GetInternalFormat(wgpu::TextureFormat format) const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat and assumes the format is |
| // valid and supported. |
| // The reference returned has the same lifetime as the device. |
| const Format& GetValidInternalFormat(wgpu::TextureFormat format) const; |
| |
| virtual ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) = 0; |
| |
| ExecutionSerial GetCompletedCommandSerial() const; |
| ExecutionSerial GetLastSubmittedCommandSerial() const; |
| ExecutionSerial GetFutureSerial() const; |
| ExecutionSerial GetPendingCommandSerial() const; |
| |
| // Many Dawn objects are completely immutable once created which means that if two |
| // creations are given the same arguments, they can return the same object. Reusing |
| // objects will help make comparisons between objects by a single pointer comparison. |
| // |
| // Technically no object is immutable as they have a reference count, and an |
| // application with reference-counting issues could "see" that objects are reused. |
| // This is solved by automatic-reference counting, and also the fact that when using |
| // the client-server wire every creation will get a different proxy object, with a |
| // different reference count. |
| // |
| // When trying to create an object, we give both the descriptor and an example of what |
| // the created object will be, the "blueprint". The blueprint is just a FooBase object |
| // instead of a backend Foo object. If the blueprint doesn't match an object in the |
| // cache, then the descriptor is used to make a new object. |
| ResultOrError<Ref<BindGroupLayoutBase>> GetOrCreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor); |
| void UncacheBindGroupLayout(BindGroupLayoutBase* obj); |
| |
| BindGroupLayoutBase* GetEmptyBindGroupLayout(); |
| |
| void UncacheComputePipeline(ComputePipelineBase* obj); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> GetOrCreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor); |
| void UncachePipelineLayout(PipelineLayoutBase* obj); |
| |
| ResultOrError<Ref<RenderPipelineBase>> GetOrCreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor); |
| void UncacheRenderPipeline(RenderPipelineBase* obj); |
| |
| ResultOrError<Ref<SamplerBase>> GetOrCreateSampler(const SamplerDescriptor* descriptor); |
| void UncacheSampler(SamplerBase* obj); |
| |
| ResultOrError<Ref<ShaderModuleBase>> GetOrCreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages); |
| void UncacheShaderModule(ShaderModuleBase* obj); |
| |
| Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint); |
| Ref<AttachmentState> GetOrCreateAttachmentState( |
| const RenderBundleEncoderDescriptor* descriptor); |
| Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPipelineDescriptor* descriptor); |
| Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPassDescriptor* descriptor); |
| void UncacheAttachmentState(AttachmentState* obj); |
| |
| // Object creation methods that be used in a reentrant manner. |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroup(const BindGroupDescriptor* descriptor); |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| ResultOrError<Ref<BufferBase>> CreateBuffer(const BufferDescriptor* descriptor); |
| ResultOrError<Ref<ComputePipelineBase>> CreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| MaybeError CreateComputePipelineAsync( |
| const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| ResultOrError<Ref<ExternalTextureBase>> CreateExternalTexture( |
| const ExternalTextureDescriptor* descriptor); |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor); |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySet(const QuerySetDescriptor* descriptor); |
| ResultOrError<Ref<RenderBundleEncoder>> CreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor); |
| ResultOrError<Ref<SamplerBase>> CreateSampler(const SamplerDescriptor* descriptor); |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| OwnedCompilationMessages* compilationMessages = nullptr); |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChain(Surface* surface, |
| const SwapChainDescriptor* descriptor); |
| ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* descriptor); |
| ResultOrError<Ref<TextureViewBase>> CreateTextureView( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor); |
| |
| // Implementation of API object creation methods. DO NOT use them in a reentrant manner. |
| BindGroupBase* APICreateBindGroup(const BindGroupDescriptor* descriptor); |
| BindGroupLayoutBase* APICreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor); |
| BufferBase* APICreateBuffer(const BufferDescriptor* descriptor); |
| CommandEncoder* APICreateCommandEncoder(const CommandEncoderDescriptor* descriptor); |
| ComputePipelineBase* APICreateComputePipeline(const ComputePipelineDescriptor* descriptor); |
| PipelineLayoutBase* APICreatePipelineLayout(const PipelineLayoutDescriptor* descriptor); |
| QuerySetBase* APICreateQuerySet(const QuerySetDescriptor* descriptor); |
| void APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| void APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| RenderBundleEncoder* APICreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| RenderPipelineBase* APICreateRenderPipeline(const RenderPipelineDescriptor* descriptor); |
| RenderPipelineBase* APICreateRenderPipeline2(const RenderPipelineDescriptor* descriptor); |
| ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor); |
| SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor); |
| ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor); |
| SwapChainBase* APICreateSwapChain(Surface* surface, const SwapChainDescriptor* descriptor); |
| TextureBase* APICreateTexture(const TextureDescriptor* descriptor); |
| |
| InternalPipelineStore* GetInternalPipelineStore(); |
| |
| // For Dawn Wire |
| BufferBase* APICreateErrorBuffer(); |
| |
| QueueBase* APIGetQueue(); |
| |
| void APIInjectError(wgpu::ErrorType type, const char* message); |
| bool APITick(); |
| |
| void APISetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata); |
| void APISetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata); |
| void APISetLoggingCallback(wgpu::LoggingCallback callback, void* userdata); |
| void APIPushErrorScope(wgpu::ErrorFilter filter); |
| bool APIPopErrorScope(wgpu::ErrorCallback callback, void* userdata); |
| |
| MaybeError ValidateIsAlive() const; |
| |
| PersistentCache* GetPersistentCache(); |
| |
| virtual ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer( |
| size_t size) = 0; |
| virtual MaybeError CopyFromStagingToBuffer(StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) = 0; |
| virtual MaybeError CopyFromStagingToTexture(const StagingBufferBase* source, |
| const TextureDataLayout& src, |
| TextureCopy* dst, |
| const Extent3D& copySizePixels) = 0; |
| |
| DynamicUploader* GetDynamicUploader() const; |
| |
| // The device state which is a combination of creation state and loss state. |
| // |
| // - BeingCreated: the device didn't finish creation yet and the frontend cannot be used |
| // (both for the application calling WebGPU, or re-entrant calls). No work exists on |
| // the GPU timeline. |
| // - Alive: the device is usable and might have work happening on the GPU timeline. |
| // - BeingDisconnected: the device is no longer usable because we are waiting for all |
| // work on the GPU timeline to finish. (this is to make validation prevent the |
| // application from adding more work during the transition from Available to |
| // Disconnected) |
| // - Disconnected: there is no longer work happening on the GPU timeline and the CPU data |
| // structures can be safely destroyed without additional synchronization. |
| enum class State { |
| BeingCreated, |
| Alive, |
| BeingDisconnected, |
| Disconnected, |
| }; |
| State GetState() const; |
| bool IsLost() const; |
| |
| std::vector<const char*> GetEnabledExtensions() const; |
| std::vector<const char*> GetTogglesUsed() const; |
| bool IsExtensionEnabled(Extension extension) const; |
| bool IsToggleEnabled(Toggle toggle) const; |
| bool IsValidationEnabled() const; |
| bool IsRobustnessEnabled() const; |
| size_t GetLazyClearCountForTesting(); |
| void IncrementLazyClearCountForTesting(); |
| size_t GetDeprecationWarningCountForTesting(); |
| void EmitDeprecationWarning(const char* warning); |
| void EmitLog(const char* message); |
| void EmitLog(WGPULoggingType loggingType, const char* message); |
| void APILoseForTesting(); |
| QueueBase* GetQueue() const; |
| |
| // AddFutureSerial is used to update the mFutureSerial with the max serial needed to be |
| // ticked in order to clean up all pending callback work or to execute asynchronous resource |
| // writes. It should be given the serial that a callback is tracked with, so that once that |
| // serial is completed, it can be resolved and cleaned up. This is so that when there is no |
| // gpu work (the last submitted serial has not moved beyond the completed serial), Tick can |
| // still check if we have pending work to take care of, rather than hanging and never |
| // reaching the serial the work will be executed on. |
| void AddFutureSerial(ExecutionSerial serial); |
| // Check for passed fences and set the new completed serial |
| MaybeError CheckPassedSerials(); |
| |
| MaybeError Tick(); |
| |
| virtual uint32_t GetOptimalBytesPerRowAlignment() const = 0; |
| virtual uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const = 0; |
| |
| virtual float GetTimestampPeriodInNS() const = 0; |
| |
| AsyncTaskManager* GetAsyncTaskManager() const; |
| CallbackTaskManager* GetCallbackTaskManager() const; |
| dawn_platform::WorkerTaskPool* GetWorkerTaskPool() const; |
| |
| void AddComputePipelineAsyncCallbackTask(Ref<ComputePipelineBase> pipeline, |
| std::string errorMessage, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata, |
| size_t blueprintHash); |
| |
| protected: |
| void SetToggle(Toggle toggle, bool isEnabled); |
| void ForceSetToggle(Toggle toggle, bool isEnabled); |
| |
| MaybeError Initialize(QueueBase* defaultQueue); |
| void ShutDownBase(); |
| |
| // Incrememt mLastSubmittedSerial when we submit the next serial |
| void IncrementLastSubmittedCommandSerial(); |
| |
| private: |
| virtual ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const BufferDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<ComputePipelineBase>> CreateComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<SamplerBase>> CreateSamplerImpl( |
| const SamplerDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult) = 0; |
| virtual ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) = 0; |
| // Note that previousSwapChain may be nullptr, or come from a different backend. |
| virtual ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| NewSwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const TextureDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) = 0; |
| |
| virtual MaybeError TickImpl() = 0; |
| |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateEmptyBindGroupLayout(); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateAndGetComputePipelineDescriptorWithDefaults( |
| const ComputePipelineDescriptor& descriptor, |
| ComputePipelineDescriptor* outDescriptor); |
| std::pair<Ref<ComputePipelineBase>, size_t> GetCachedComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| Ref<ComputePipelineBase> AddOrGetCachedPipeline(Ref<ComputePipelineBase> computePipeline, |
| size_t blueprintHash); |
| virtual void CreateComputePipelineAsyncImpl(const ComputePipelineDescriptor* descriptor, |
| size_t blueprintHash, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| |
| void ApplyToggleOverrides(const DeviceDescriptor* deviceDescriptor); |
| void ApplyExtensions(const DeviceDescriptor* deviceDescriptor); |
| |
| void SetDefaultToggles(); |
| |
| void ConsumeError(std::unique_ptr<ErrorData> error); |
| |
| // Each backend should implement to check their passed fences if there are any and return a |
| // completed serial. Return 0 should indicate no fences to check. |
| virtual ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() = 0; |
| // During shut down of device, some operations might have been started since the last submit |
| // and waiting on a serial that doesn't have a corresponding fence enqueued. Fake serials to |
| // make all commands look completed. |
| void AssumeCommandsComplete(); |
| bool IsDeviceIdle(); |
| |
| // mCompletedSerial tracks the last completed command serial that the fence has returned. |
| // mLastSubmittedSerial tracks the last submitted command serial. |
| // During device removal, the serials could be artificially incremented |
| // to make it appear as if commands have been compeleted. They can also be artificially |
| // incremented when no work is being done in the GPU so CPU operations don't have to wait on |
| // stale serials. |
| // mFutureSerial tracks the largest serial we need to tick to for asynchronous commands or |
| // callbacks to fire |
| ExecutionSerial mCompletedSerial = ExecutionSerial(0); |
| ExecutionSerial mLastSubmittedSerial = ExecutionSerial(0); |
| ExecutionSerial mFutureSerial = ExecutionSerial(0); |
| |
| // ShutDownImpl is used to clean up and release resources used by device, does not wait for |
| // GPU or check errors. |
| virtual void ShutDownImpl() = 0; |
| |
| // WaitForIdleForDestruction waits for GPU to finish, checks errors and gets ready for |
| // destruction. This is only used when properly destructing the device. For a real |
| // device loss, this function doesn't need to be called since the driver already closed all |
| // resources. |
| virtual MaybeError WaitForIdleForDestruction() = 0; |
| |
| wgpu::ErrorCallback mUncapturedErrorCallback = nullptr; |
| void* mUncapturedErrorUserdata = nullptr; |
| |
| wgpu::LoggingCallback mLoggingCallback = nullptr; |
| void* mLoggingUserdata = nullptr; |
| |
| wgpu::DeviceLostCallback mDeviceLostCallback = nullptr; |
| void* mDeviceLostUserdata = nullptr; |
| |
| std::unique_ptr<ErrorScopeStack> mErrorScopeStack; |
| |
| // The Device keeps a ref to the Instance so that any live Device keeps the Instance alive. |
| // The Instance shouldn't need to ref child objects so this shouldn't introduce ref cycles. |
| // The Device keeps a simple pointer to the Adapter because the Adapter is owned by the |
| // Instance. |
| Ref<InstanceBase> mInstance; |
| AdapterBase* mAdapter = nullptr; |
| |
| // The object caches aren't exposed in the header as they would require a lot of |
| // additional includes. |
| struct Caches; |
| std::unique_ptr<Caches> mCaches; |
| |
| Ref<BindGroupLayoutBase> mEmptyBindGroupLayout; |
| |
| std::unique_ptr<DynamicUploader> mDynamicUploader; |
| std::unique_ptr<AsyncTaskManager> mAsyncTaskManager; |
| Ref<QueueBase> mQueue; |
| |
| struct DeprecationWarnings; |
| std::unique_ptr<DeprecationWarnings> mDeprecationWarnings; |
| |
| State mState = State::BeingCreated; |
| |
| FormatTable mFormatTable; |
| |
| TogglesSet mEnabledToggles; |
| TogglesSet mOverridenToggles; |
| size_t mLazyClearCountForTesting = 0; |
| |
| ExtensionsSet mEnabledExtensions; |
| |
| std::unique_ptr<InternalPipelineStore> mInternalPipelineStore; |
| |
| std::unique_ptr<PersistentCache> mPersistentCache; |
| |
| std::unique_ptr<CallbackTaskManager> mCallbackTaskManager; |
| std::unique_ptr<dawn_platform::WorkerTaskPool> mWorkerTaskPool; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_DEVICE_H_ |