| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/TextureMTL.h" |
| |
| #include "common/Constants.h" |
| #include "common/Math.h" |
| #include "common/Platform.h" |
| #include "dawn_native/DynamicUploader.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/StagingBufferMTL.h" |
| #include "dawn_native/metal/UtilsMetal.h" |
| |
| #include <CoreVideo/CVPixelBuffer.h> |
| |
| namespace dawn_native { namespace metal { |
| |
| namespace { |
| bool UsageNeedsTextureView(wgpu::TextureUsage usage) { |
| constexpr wgpu::TextureUsage kUsageNeedsTextureView = |
| wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled; |
| return usage & kUsageNeedsTextureView; |
| } |
| |
| MTLTextureUsage MetalTextureUsage(const Format& format, |
| wgpu::TextureUsage usage, |
| uint32_t sampleCount) { |
| MTLTextureUsage result = MTLTextureUsageUnknown; // This is 0 |
| |
| if (usage & (wgpu::TextureUsage::Storage)) { |
| result |= MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead; |
| } |
| |
| if (usage & (wgpu::TextureUsage::Sampled)) { |
| result |= MTLTextureUsageShaderRead; |
| |
| // For sampling stencil aspect of combined depth/stencil. See TextureView |
| // constructor. |
| if (@available(macOS 10.12, iOS 10.0, *)) { |
| if (IsSubset(Aspect::Depth | Aspect::Stencil, format.aspects)) { |
| result |= MTLTextureUsagePixelFormatView; |
| } |
| } |
| } |
| |
| // MTLTextureUsageRenderTarget is needed to clear multisample textures. |
| if (usage & (wgpu::TextureUsage::RenderAttachment) || sampleCount > 1) { |
| result |= MTLTextureUsageRenderTarget; |
| } |
| |
| return result; |
| } |
| |
| MTLTextureType MetalTextureViewType(wgpu::TextureViewDimension dimension, |
| unsigned int sampleCount) { |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e2D: |
| return (sampleCount > 1) ? MTLTextureType2DMultisample : MTLTextureType2D; |
| case wgpu::TextureViewDimension::e2DArray: |
| return MTLTextureType2DArray; |
| case wgpu::TextureViewDimension::Cube: |
| return MTLTextureTypeCube; |
| case wgpu::TextureViewDimension::CubeArray: |
| return MTLTextureTypeCubeArray; |
| case wgpu::TextureViewDimension::e3D: |
| return MTLTextureType3D; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| bool RequiresCreatingNewTextureView(const TextureBase* texture, |
| const TextureViewDescriptor* textureViewDescriptor) { |
| if (texture->GetFormat().format != textureViewDescriptor->format) { |
| return true; |
| } |
| |
| if (texture->GetArrayLayers() != textureViewDescriptor->arrayLayerCount) { |
| return true; |
| } |
| |
| if (texture->GetNumMipLevels() != textureViewDescriptor->mipLevelCount) { |
| return true; |
| } |
| |
| if (IsSubset(Aspect::Depth | Aspect::Stencil, texture->GetFormat().aspects) && |
| textureViewDescriptor->aspect == wgpu::TextureAspect::StencilOnly) { |
| return true; |
| } |
| |
| switch (textureViewDescriptor->dimension) { |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return true; |
| default: |
| break; |
| } |
| |
| return false; |
| } |
| |
| ResultOrError<wgpu::TextureFormat> GetFormatEquivalentToIOSurfaceFormat(uint32_t format) { |
| switch (format) { |
| case kCVPixelFormatType_32RGBA: |
| return wgpu::TextureFormat::RGBA8Unorm; |
| case kCVPixelFormatType_32BGRA: |
| return wgpu::TextureFormat::BGRA8Unorm; |
| case kCVPixelFormatType_TwoComponent8: |
| return wgpu::TextureFormat::RG8Unorm; |
| case kCVPixelFormatType_OneComponent8: |
| return wgpu::TextureFormat::R8Unorm; |
| default: |
| return DAWN_VALIDATION_ERROR("Unsupported IOSurface format"); |
| } |
| } |
| |
| #if defined(DAWN_PLATFORM_MACOS) |
| MTLStorageMode kIOSurfaceStorageMode = MTLStorageModeManaged; |
| #elif defined(DAWN_PLATFORM_IOS) |
| MTLStorageMode kIOSurfaceStorageMode = MTLStorageModePrivate; |
| #else |
| # error "Unsupported Apple platform." |
| #endif |
| } |
| |
| MTLPixelFormat MetalPixelFormat(wgpu::TextureFormat format) { |
| switch (format) { |
| case wgpu::TextureFormat::R8Unorm: |
| return MTLPixelFormatR8Unorm; |
| case wgpu::TextureFormat::R8Snorm: |
| return MTLPixelFormatR8Snorm; |
| case wgpu::TextureFormat::R8Uint: |
| return MTLPixelFormatR8Uint; |
| case wgpu::TextureFormat::R8Sint: |
| return MTLPixelFormatR8Sint; |
| |
| case wgpu::TextureFormat::R16Uint: |
| return MTLPixelFormatR16Uint; |
| case wgpu::TextureFormat::R16Sint: |
| return MTLPixelFormatR16Sint; |
| case wgpu::TextureFormat::R16Float: |
| return MTLPixelFormatR16Float; |
| case wgpu::TextureFormat::RG8Unorm: |
| return MTLPixelFormatRG8Unorm; |
| case wgpu::TextureFormat::RG8Snorm: |
| return MTLPixelFormatRG8Snorm; |
| case wgpu::TextureFormat::RG8Uint: |
| return MTLPixelFormatRG8Uint; |
| case wgpu::TextureFormat::RG8Sint: |
| return MTLPixelFormatRG8Sint; |
| |
| case wgpu::TextureFormat::R32Uint: |
| return MTLPixelFormatR32Uint; |
| case wgpu::TextureFormat::R32Sint: |
| return MTLPixelFormatR32Sint; |
| case wgpu::TextureFormat::R32Float: |
| return MTLPixelFormatR32Float; |
| case wgpu::TextureFormat::RG16Uint: |
| return MTLPixelFormatRG16Uint; |
| case wgpu::TextureFormat::RG16Sint: |
| return MTLPixelFormatRG16Sint; |
| case wgpu::TextureFormat::RG16Float: |
| return MTLPixelFormatRG16Float; |
| case wgpu::TextureFormat::RGBA8Unorm: |
| return MTLPixelFormatRGBA8Unorm; |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| return MTLPixelFormatRGBA8Unorm_sRGB; |
| case wgpu::TextureFormat::RGBA8Snorm: |
| return MTLPixelFormatRGBA8Snorm; |
| case wgpu::TextureFormat::RGBA8Uint: |
| return MTLPixelFormatRGBA8Uint; |
| case wgpu::TextureFormat::RGBA8Sint: |
| return MTLPixelFormatRGBA8Sint; |
| case wgpu::TextureFormat::BGRA8Unorm: |
| return MTLPixelFormatBGRA8Unorm; |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| return MTLPixelFormatBGRA8Unorm_sRGB; |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| return MTLPixelFormatRGB10A2Unorm; |
| case wgpu::TextureFormat::RG11B10Ufloat: |
| return MTLPixelFormatRG11B10Float; |
| case wgpu::TextureFormat::RGB9E5Ufloat: |
| return MTLPixelFormatRGB9E5Float; |
| |
| case wgpu::TextureFormat::RG32Uint: |
| return MTLPixelFormatRG32Uint; |
| case wgpu::TextureFormat::RG32Sint: |
| return MTLPixelFormatRG32Sint; |
| case wgpu::TextureFormat::RG32Float: |
| return MTLPixelFormatRG32Float; |
| case wgpu::TextureFormat::RGBA16Uint: |
| return MTLPixelFormatRGBA16Uint; |
| case wgpu::TextureFormat::RGBA16Sint: |
| return MTLPixelFormatRGBA16Sint; |
| case wgpu::TextureFormat::RGBA16Float: |
| return MTLPixelFormatRGBA16Float; |
| |
| case wgpu::TextureFormat::RGBA32Uint: |
| return MTLPixelFormatRGBA32Uint; |
| case wgpu::TextureFormat::RGBA32Sint: |
| return MTLPixelFormatRGBA32Sint; |
| case wgpu::TextureFormat::RGBA32Float: |
| return MTLPixelFormatRGBA32Float; |
| |
| case wgpu::TextureFormat::Depth32Float: |
| return MTLPixelFormatDepth32Float; |
| case wgpu::TextureFormat::Depth24Plus: |
| return MTLPixelFormatDepth32Float; |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| return MTLPixelFormatDepth32Float_Stencil8; |
| |
| #if defined(DAWN_PLATFORM_MACOS) |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| return MTLPixelFormatBC1_RGBA; |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| return MTLPixelFormatBC1_RGBA_sRGB; |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| return MTLPixelFormatBC2_RGBA; |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| return MTLPixelFormatBC2_RGBA_sRGB; |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| return MTLPixelFormatBC3_RGBA; |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| return MTLPixelFormatBC3_RGBA_sRGB; |
| case wgpu::TextureFormat::BC4RSnorm: |
| return MTLPixelFormatBC4_RSnorm; |
| case wgpu::TextureFormat::BC4RUnorm: |
| return MTLPixelFormatBC4_RUnorm; |
| case wgpu::TextureFormat::BC5RGSnorm: |
| return MTLPixelFormatBC5_RGSnorm; |
| case wgpu::TextureFormat::BC5RGUnorm: |
| return MTLPixelFormatBC5_RGUnorm; |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| return MTLPixelFormatBC6H_RGBFloat; |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return MTLPixelFormatBC6H_RGBUfloat; |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| return MTLPixelFormatBC7_RGBAUnorm; |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return MTLPixelFormatBC7_RGBAUnorm_sRGB; |
| #endif |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| MaybeError ValidateIOSurfaceCanBeWrapped(const DeviceBase*, |
| const TextureDescriptor* descriptor, |
| IOSurfaceRef ioSurface, |
| uint32_t plane) { |
| // IOSurfaceGetPlaneCount can return 0 for non-planar IOSurfaces but we will treat |
| // non-planar like it is a single plane. |
| size_t surfacePlaneCount = std::max(size_t(1), IOSurfaceGetPlaneCount(ioSurface)); |
| if (plane >= surfacePlaneCount) { |
| return DAWN_VALIDATION_ERROR("IOSurface plane doesn't exist"); |
| } |
| |
| if (descriptor->dimension != wgpu::TextureDimension::e2D) { |
| return DAWN_VALIDATION_ERROR("IOSurface texture must be 2D"); |
| } |
| |
| if (descriptor->mipLevelCount != 1) { |
| return DAWN_VALIDATION_ERROR("IOSurface mip level count must be 1"); |
| } |
| |
| if (descriptor->size.depthOrArrayLayers != 1) { |
| return DAWN_VALIDATION_ERROR("IOSurface array layer count must be 1"); |
| } |
| |
| if (descriptor->sampleCount != 1) { |
| return DAWN_VALIDATION_ERROR("IOSurface sample count must be 1"); |
| } |
| |
| if (descriptor->size.width != IOSurfaceGetWidthOfPlane(ioSurface, plane) || |
| descriptor->size.height != IOSurfaceGetHeightOfPlane(ioSurface, plane) || |
| descriptor->size.depthOrArrayLayers != 1) { |
| return DAWN_VALIDATION_ERROR("IOSurface size doesn't match descriptor"); |
| } |
| |
| wgpu::TextureFormat ioSurfaceFormat; |
| DAWN_TRY_ASSIGN(ioSurfaceFormat, |
| GetFormatEquivalentToIOSurfaceFormat(IOSurfaceGetPixelFormat(ioSurface))); |
| if (descriptor->format != ioSurfaceFormat) { |
| return DAWN_VALIDATION_ERROR("IOSurface format doesn't match descriptor"); |
| } |
| |
| return {}; |
| } |
| |
| NSRef<MTLTextureDescriptor> CreateMetalTextureDescriptor(DeviceBase* device, |
| const TextureDescriptor* descriptor) { |
| NSRef<MTLTextureDescriptor> mtlDescRef = AcquireNSRef([MTLTextureDescriptor new]); |
| MTLTextureDescriptor* mtlDesc = mtlDescRef.Get(); |
| |
| mtlDesc.width = descriptor->size.width; |
| mtlDesc.height = descriptor->size.height; |
| mtlDesc.sampleCount = descriptor->sampleCount; |
| // TODO: add MTLTextureUsagePixelFormatView when needed when we support format |
| // reinterpretation. |
| mtlDesc.usage = MetalTextureUsage(device->GetValidInternalFormat(descriptor->format), |
| descriptor->usage, descriptor->sampleCount); |
| mtlDesc.pixelFormat = MetalPixelFormat(descriptor->format); |
| mtlDesc.mipmapLevelCount = descriptor->mipLevelCount; |
| mtlDesc.storageMode = MTLStorageModePrivate; |
| |
| // Choose the correct MTLTextureType and paper over differences in how the array layer count |
| // is specified. |
| mtlDesc.depth = descriptor->size.depthOrArrayLayers; |
| mtlDesc.arrayLength = 1; |
| switch (descriptor->dimension) { |
| case wgpu::TextureDimension::e2D: |
| if (mtlDesc.depth > 1) { |
| ASSERT(mtlDesc.sampleCount == 1); |
| mtlDesc.textureType = MTLTextureType2DArray; |
| mtlDesc.arrayLength = mtlDesc.depth; |
| mtlDesc.depth = 1; |
| } else { |
| if (mtlDesc.sampleCount > 1) { |
| mtlDesc.textureType = MTLTextureType2DMultisample; |
| } else { |
| mtlDesc.textureType = MTLTextureType2D; |
| } |
| } |
| break; |
| case wgpu::TextureDimension::e3D: |
| ASSERT(mtlDesc.sampleCount == 1); |
| mtlDesc.textureType = MTLTextureType3D; |
| break; |
| |
| case wgpu::TextureDimension::e1D: |
| UNREACHABLE(); |
| } |
| |
| return mtlDescRef; |
| } |
| |
| // static |
| ResultOrError<Ref<Texture>> Texture::Create(Device* device, |
| const TextureDescriptor* descriptor) { |
| return AcquireRef(new Texture(device, descriptor)); |
| } |
| |
| Texture::Texture(Device* device, const TextureDescriptor* descriptor) |
| : TextureBase(device, descriptor, TextureState::OwnedInternal) { |
| NSRef<MTLTextureDescriptor> mtlDesc = CreateMetalTextureDescriptor(device, descriptor); |
| mMtlTexture = |
| AcquireNSPRef([device->GetMTLDevice() newTextureWithDescriptor:mtlDesc.Get()]); |
| mMtlUsage = [*mtlDesc usage]; |
| |
| if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { |
| device->ConsumedError(ClearTexture(device->GetPendingCommandContext(), |
| GetAllSubresources(), |
| TextureBase::ClearValue::NonZero)); |
| } |
| } |
| |
| Texture::Texture(Device* device, |
| const TextureDescriptor* descriptor, |
| NSPRef<id<MTLTexture>> mtlTexture) |
| : TextureBase(device, descriptor, TextureState::OwnedInternal), |
| mMtlTexture(std::move(mtlTexture)) { |
| NSRef<MTLTextureDescriptor> mtlDesc = CreateMetalTextureDescriptor(device, descriptor); |
| mMtlUsage = [*mtlDesc usage]; |
| } |
| |
| Texture::Texture(Device* device, |
| const ExternalImageDescriptor* descriptor, |
| IOSurfaceRef ioSurface, |
| uint32_t plane) |
| : TextureBase(device, |
| reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor), |
| TextureState::OwnedInternal) { |
| NSRef<MTLTextureDescriptor> mtlDesc = CreateMetalTextureDescriptor( |
| device, reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor)); |
| [*mtlDesc setStorageMode:kIOSurfaceStorageMode]; |
| |
| mMtlTexture = AcquireNSPRef([device->GetMTLDevice() newTextureWithDescriptor:mtlDesc.Get() |
| iosurface:ioSurface |
| plane:plane]); |
| mMtlUsage = [*mtlDesc usage]; |
| |
| SetIsSubresourceContentInitialized(descriptor->isInitialized, GetAllSubresources()); |
| } |
| |
| Texture::~Texture() { |
| DestroyInternal(); |
| } |
| |
| void Texture::DestroyImpl() { |
| mMtlTexture = nullptr; |
| } |
| |
| id<MTLTexture> Texture::GetMTLTexture() { |
| return mMtlTexture.Get(); |
| } |
| |
| MaybeError Texture::ClearTexture(CommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue) { |
| Device* device = ToBackend(GetDevice()); |
| |
| const uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1; |
| const double dClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.0 : 1.0; |
| |
| if ((mMtlUsage & MTLTextureUsageRenderTarget) != 0) { |
| ASSERT(GetFormat().isRenderable); |
| |
| // End the blit encoder if it is open. |
| commandContext->EndBlit(); |
| |
| if (GetFormat().HasDepthOrStencil()) { |
| // Create a render pass to clear each subresource. |
| for (uint32_t level = range.baseMipLevel; |
| level < range.baseMipLevel + range.levelCount; ++level) { |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; arrayLayer++) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized(SubresourceRange::SingleMipAndLayer( |
| level, arrayLayer, range.aspects))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| // Note that this creates a descriptor that's autoreleased so we don't use |
| // AcquireNSRef |
| NSRef<MTLRenderPassDescriptor> descriptorRef = |
| [MTLRenderPassDescriptor renderPassDescriptor]; |
| MTLRenderPassDescriptor* descriptor = descriptorRef.Get(); |
| |
| // At least one aspect needs clearing. Iterate the aspects individually to |
| // determine which to clear. |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized(SubresourceRange::SingleMipAndLayer( |
| level, arrayLayer, aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| ASSERT(GetDimension() == wgpu::TextureDimension::e2D); |
| switch (aspect) { |
| case Aspect::Depth: |
| descriptor.depthAttachment.texture = GetMTLTexture(); |
| descriptor.depthAttachment.level = level; |
| descriptor.depthAttachment.slice = arrayLayer; |
| descriptor.depthAttachment.loadAction = MTLLoadActionClear; |
| descriptor.depthAttachment.storeAction = MTLStoreActionStore; |
| descriptor.depthAttachment.clearDepth = dClearColor; |
| break; |
| case Aspect::Stencil: |
| descriptor.stencilAttachment.texture = GetMTLTexture(); |
| descriptor.stencilAttachment.level = level; |
| descriptor.stencilAttachment.slice = arrayLayer; |
| descriptor.stencilAttachment.loadAction = MTLLoadActionClear; |
| descriptor.stencilAttachment.storeAction = MTLStoreActionStore; |
| descriptor.stencilAttachment.clearStencil = |
| static_cast<uint32_t>(clearColor); |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| commandContext->BeginRender(descriptor); |
| commandContext->EndRender(); |
| } |
| } |
| } else { |
| ASSERT(GetFormat().IsColor()); |
| for (uint32_t level = range.baseMipLevel; |
| level < range.baseMipLevel + range.levelCount; ++level) { |
| // Create multiple render passes with each subresource as a color attachment to |
| // clear them all. Only do this for array layers to ensure all attachments have |
| // the same size. |
| NSRef<MTLRenderPassDescriptor> descriptor; |
| uint32_t attachment = 0; |
| |
| uint32_t numZSlices = GetMipLevelVirtualSize(level).depthOrArrayLayers; |
| |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; arrayLayer++) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized(SubresourceRange::SingleMipAndLayer( |
| level, arrayLayer, Aspect::Color))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| for (uint32_t z = 0; z < numZSlices; ++z) { |
| if (descriptor == nullptr) { |
| // Note that this creates a descriptor that's autoreleased so we |
| // don't use AcquireNSRef |
| descriptor = [MTLRenderPassDescriptor renderPassDescriptor]; |
| } |
| |
| [*descriptor colorAttachments][attachment].texture = GetMTLTexture(); |
| [*descriptor colorAttachments][attachment].loadAction = |
| MTLLoadActionClear; |
| [*descriptor colorAttachments][attachment].storeAction = |
| MTLStoreActionStore; |
| [*descriptor colorAttachments][attachment].clearColor = |
| MTLClearColorMake(dClearColor, dClearColor, dClearColor, |
| dClearColor); |
| [*descriptor colorAttachments][attachment].level = level; |
| [*descriptor colorAttachments][attachment].slice = arrayLayer; |
| [*descriptor colorAttachments][attachment].depthPlane = z; |
| |
| attachment++; |
| |
| if (attachment == kMaxColorAttachments) { |
| attachment = 0; |
| commandContext->BeginRender(descriptor.Get()); |
| commandContext->EndRender(); |
| descriptor = nullptr; |
| } |
| } |
| } |
| |
| if (descriptor != nullptr) { |
| commandContext->BeginRender(descriptor.Get()); |
| commandContext->EndRender(); |
| } |
| } |
| } |
| } else { |
| Extent3D largestMipSize = GetMipLevelVirtualSize(range.baseMipLevel); |
| |
| // Encode a buffer to texture copy to clear each subresource. |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| // Compute the buffer size big enough to fill the largest mip. |
| const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(aspect).block; |
| |
| // Metal validation layers: sourceBytesPerRow must be at least 64. |
| uint32_t largestMipBytesPerRow = |
| std::max((largestMipSize.width / blockInfo.width) * blockInfo.byteSize, 64u); |
| |
| // Metal validation layers: sourceBytesPerImage must be at least 512. |
| uint64_t largestMipBytesPerImage = |
| std::max(static_cast<uint64_t>(largestMipBytesPerRow) * |
| (largestMipSize.height / blockInfo.height), |
| 512llu); |
| |
| uint64_t bufferSize = largestMipBytesPerImage * largestMipSize.depthOrArrayLayers; |
| |
| if (bufferSize > std::numeric_limits<NSUInteger>::max()) { |
| return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer."); |
| } |
| |
| DynamicUploader* uploader = device->GetDynamicUploader(); |
| UploadHandle uploadHandle; |
| DAWN_TRY_ASSIGN(uploadHandle, |
| uploader->Allocate(bufferSize, device->GetPendingCommandSerial(), |
| blockInfo.byteSize)); |
| memset(uploadHandle.mappedBuffer, clearColor, bufferSize); |
| |
| id<MTLBuffer> uploadBuffer = |
| ToBackend(uploadHandle.stagingBuffer)->GetBufferHandle(); |
| |
| for (uint32_t level = range.baseMipLevel; |
| level < range.baseMipLevel + range.levelCount; ++level) { |
| Extent3D virtualSize = GetMipLevelVirtualSize(level); |
| |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, arrayLayer, aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| |
| MTLBlitOption blitOption = ComputeMTLBlitOption(GetFormat(), aspect); |
| [commandContext->EnsureBlit() |
| copyFromBuffer:uploadBuffer |
| sourceOffset:uploadHandle.startOffset |
| sourceBytesPerRow:largestMipBytesPerRow |
| sourceBytesPerImage:largestMipBytesPerImage |
| sourceSize:MTLSizeMake(virtualSize.width, virtualSize.height, |
| virtualSize.depthOrArrayLayers) |
| toTexture:GetMTLTexture() |
| destinationSlice:arrayLayer |
| destinationLevel:level |
| destinationOrigin:MTLOriginMake(0, 0, 0) |
| options:blitOption]; |
| } |
| } |
| } |
| } |
| |
| if (clearValue == TextureBase::ClearValue::Zero) { |
| SetIsSubresourceContentInitialized(true, range); |
| device->IncrementLazyClearCountForTesting(); |
| } |
| return {}; |
| } |
| |
| void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext, |
| const SubresourceRange& range) { |
| if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) { |
| return; |
| } |
| if (!IsSubresourceContentInitialized(range)) { |
| // If subresource has not been initialized, clear it to black as it could |
| // contain dirty bits from recycled memory |
| GetDevice()->ConsumedError( |
| ClearTexture(commandContext, range, TextureBase::ClearValue::Zero)); |
| } |
| } |
| |
| // static |
| ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| return AcquireRef(new TextureView(texture, descriptor)); |
| } |
| |
| TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor) |
| : TextureViewBase(texture, descriptor) { |
| id<MTLTexture> mtlTexture = ToBackend(texture)->GetMTLTexture(); |
| |
| if (!UsageNeedsTextureView(texture->GetUsage())) { |
| mMtlTextureView = nullptr; |
| } else if (!RequiresCreatingNewTextureView(texture, descriptor)) { |
| mMtlTextureView = mtlTexture; |
| } else { |
| MTLPixelFormat format = MetalPixelFormat(descriptor->format); |
| if (descriptor->aspect == wgpu::TextureAspect::StencilOnly) { |
| if (@available(macOS 10.12, iOS 10.0, *)) { |
| ASSERT(format == MTLPixelFormatDepth32Float_Stencil8); |
| format = MTLPixelFormatX32_Stencil8; |
| } else { |
| // TODO(enga): Add a workaround to back combined depth/stencil textures |
| // with Sampled usage using two separate textures. |
| // Or, consider always using the workaround for D32S8. |
| GetDevice()->ConsumedError( |
| DAWN_DEVICE_LOST_ERROR("Cannot create stencil-only texture view of " |
| "combined depth/stencil format.")); |
| } |
| } |
| |
| MTLTextureType textureViewType = |
| MetalTextureViewType(descriptor->dimension, texture->GetSampleCount()); |
| auto mipLevelRange = NSMakeRange(descriptor->baseMipLevel, descriptor->mipLevelCount); |
| auto arrayLayerRange = |
| NSMakeRange(descriptor->baseArrayLayer, descriptor->arrayLayerCount); |
| |
| mMtlTextureView = |
| AcquireNSPRef([mtlTexture newTextureViewWithPixelFormat:format |
| textureType:textureViewType |
| levels:mipLevelRange |
| slices:arrayLayerRange]); |
| } |
| } |
| |
| id<MTLTexture> TextureView::GetMTLTexture() { |
| ASSERT(mMtlTextureView != nullptr); |
| return mMtlTextureView.Get(); |
| } |
| }} // namespace dawn_native::metal |