commit | b61659d71d467bb4f6f0ab1bcd8b2592383c49ef | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Tue Nov 21 02:51:02 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 21 02:51:02 2023 +0000 |
tree | 4c669f2a0656dc0be7e821adba4bc2735dc2acc0 | |
parent | 6d89d349f9235e81ba61f5d3654ced6d42027e5d [diff] |
Roll DirectX Shader Compiler from 6883e9bf8b2d to c486ec19870c (7 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/6883e9bf8b2d..c486ec19870c 2023-11-21 python3kgae@outlook.com [SM6.8] Diagnostic for output records with SV_DispatchGrid (#5996) 2023-11-20 brioche@google.com Update submodules (#6043) 2023-11-20 grroth@microsoft.com [lit][SPIRV] convert runFileTest shaders to lit FileCheck test (245 left to go) (#6031) 2023-11-20 jbatista@microsoft.com [Sema] Move more diagnostics over (#5992) 2023-11-20 hekotas@microsoft.com Update WinSDK version with WaveMatrix support to 613 (#6046) 2023-11-20 1953083+sudonatalie@users.noreply.github.com [SPIR-V] Emit error for unsupported HLSL res obj (#5956) 2023-11-20 brioche@google.com [SPIRV] allow location index to be > than 64 (#6015) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC shrekshao@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: shrekshao@google.com Change-Id: I924a127da00ccc235cc02de7ec9788f85f67a653 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161860 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.