[dawn][wire] Use GetFeatures() instead of EnumerateFeatures()

This reverts commit 6366852ecf93927075e7cba01650678ab0e959ee.

Reason for revert: https://chromium-review.googlesource.com/c/chromium/src/+/6011908 has landed

Original change's description:
> Reland "Partial revert of webgpu.h: Add Adapter and Device GetFeatures() methods"
>
> This reverts commit df6873d0646714d9ff284848d84958e7412cd809.
>
> Reason for revert: flaky crashes on Chrome startup http://crbug.com/368672123#comment10
>
> Original change's description:
> > Revert "Partial revert of webgpu.h: Add Adapter and Device GetFeatures() methods"
> >
> > This reverts commit afd7389710ac47caed7cde667499877c6ccae327.
> >
> > Reason for revert: https://chromium-review.googlesource.com/c/chromium/src/+/5958567 has landed
> >
> > Original change's description:
> > > Partial revert of webgpu.h: Add Adapter and Device GetFeatures() methods
> > >
> > > Commit 78a100c8c999883350ea6e5a724119289d3ad45b changes
> > > dawn::wire::server to use GetFeatures to gather features instead of
> > > EnumerateFeatures. This breaks the filtering of features in Chromium's
> > > webgpu_cmd_decoder_impl.cc which proxies EnumerateFeatures but doesn't
> > > proxy GetFeatures yet. Before this code is relanded, Chromium must
> > > implement proxying of GetFeatures.
> > >
> > > Bug: 368672123
> > > Change-Id: I738d1d3f7b5342e73dfa59b63d42bb589c12ff41
> > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213674
> > > Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> > > Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> > > Commit-Queue: Kai Ninomiya <kainino@chromium.org>
> >
> > TBR=cwallez@chromium.org,kainino@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
> >
> > Change-Id: Ic659bcd271f3c95b578736d69cf5bdff10c40a18
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: 368672123
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213854
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> > Commit-Queue: Fr <beaufort.francois@gmail.com>
> > Reviewed-by: Fr <beaufort.francois@gmail.com>
>
> # Not skipping CQ checks because this is a reland.
>
> Bug: 368672123
> Change-Id: If40cc5c979ded3c47d400b9991cc91c2bb5adf02
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214114
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Peter McNeeley <petermcneeley@google.com>
> Reviewed-by: dan sinclair <dsinclair@chromium.org>
> Commit-Queue: dan sinclair <dsinclair@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 368672123
Change-Id: If8f5510762ff8356552d4727fd8bd21682e0668a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214834
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
5 files changed
tree: 26c65a86190ecf778b42dab50b4982bba1e1cb68
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.