Reland "[tint][ir][val] Reject duplicate binding points in entry points"

This is a reland of commit eaa166cbcf9b72243ffd7cd5a301d7f13d478620
plus changes needed for D3D11 backends and updates to tests.

Original change's description:
> [tint][ir][val] Reject duplicate binding points in entry points
>
> Also adds a capability for allowing duplicate binding points after
> BindingRemapper has run.
>
> Fixes: 416291256
>
> Change-Id: Icff6c1fb4581b1cf5b08af61de6192bb02cdf870
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242597
> Reviewed-by: James Price <jrprice@google.com>
> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
> Auto-Submit: Ryan Harrison <rharrison@chromium.org>

Fixes: 416291256

Change-Id: I7eca6d4acb83040969a258f2d8b5c9b61f6a5bbe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244454
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
74 files changed
tree: 65a088e3a3e6b062bfe8ee5d23197d275735a2c3
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
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  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.