OpenGL: Refactor texture uploads. Move texture uploads into CommandBufferGL::DoTexSubImage() and use it for both CommandBuffer CopyBufferToTexture and QueueGL::WriteTextureImpl(). On the CB side, For now this is only used for compressed ES textures. Desktop GL has a fast-path for compressed textures that isn't currently implemented. Bug: dawn:684 Change-Id: I4da02e9c96c13fd71d133778168a5597efa7b59a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47123 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.