commit | b6d4a58d38949e658f567b3982fff19bfb793e68 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Tue Jun 25 13:44:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 25 13:44:34 2024 +0000 |
tree | 5cd7b44f2d7bd3085a2e513349ad7b8cfc5d1159 | |
parent | 6f847633c4b5e76d58259c521768d1781f46289e [diff] |
Roll DirectX Shader Compiler from b79169bc854b to 74205f8c1964 (2 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/b79169bc854b..74205f8c1964 2024-06-25 hanbyang@microsoft.com Fix non-determinism in Reassociate caused by address coincidences (#6717) 2024-06-24 raed.rizqie@gmail.com CMake: Add initial support for MinGW-w64 (#6715) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC dneto@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: dneto@google.com Change-Id: I0ed9440c6749884a9eb4d7a6e5494037600d92c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195674 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.