commit | b6ef5273e530e6186ce6545551ae79d65d4fcbc8 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Sep 05 13:08:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 05 13:08:54 2023 +0000 |
tree | 3d1d806910eaceda311782822aa862bf9d53efd1 | |
parent | ba982f25792d4b11f669b1e6b015ec1ff9809f4e [diff] |
tint/fuzzers: Move specializations out of class scope GCC is right to error about this. Class specializations must only occur at namespace scope. Change-Id: Ifd51351b3ee7043e27eb6222c83b0201b27e4102 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149682 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.