commit | b6f4d53126d3f0ad522df5fc77da4ac919ea43f6 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Fri Nov 13 02:11:12 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Nov 13 02:11:12 2020 +0000 |
tree | 0767b5aad0c8d10b53ce434a98550136462a683c | |
parent | bc6a700bf51a05844497e3af689772cf0913f18a [diff] |
Only Increment Serials When Necessary On D3D12 Only increments last submitted and last completed serials from the D3D12 backend when commands were submitted to the GPU. Bug: dawn:119 Change-Id: I01748b7f4ac90443adac4cdef29016184f992e9c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32162 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.