commit | 5da3e004cb817f22367e498c16e317b9b6c0e62a | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Jun 05 13:10:26 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 05 13:10:26 2024 +0000 |
tree | 445698b1d597bd32dc60e67ed1ade9e0102e37fb | |
parent | b900cf3da7c454b5216bc67d718b3796fd2fa0b0 [diff] |
OpenGLES: remove texture copy workaround. This path should no longer be necessary, now that Compatibility validates out the cases where multiple views of the same texture are required. Note: it's not possible to turn this into an assert, since (for example) Desktop GL always requires the creation of a new texture view when binding the stencil-only aspect, for example. Compat doesn't need this because validation doesn't allow binding of both depth-only and stencil-only views of the same texture. It might be possible to inspect the bindings at a higher level, and determine create a glTextureView if both depth-only and stencil-only are used. But since the desktop GL backend is not shipping at the moment and this doesn't apply to GLES, this is not a high priority. Change-Id: I01966e3f5fcf48e2751743c0d825653a2b4a53bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190762 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.