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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_TINT_API_COMMON_RESOURCE_BINDING_CONFIG_H_
#define SRC_TINT_API_COMMON_RESOURCE_BINDING_CONFIG_H_
#include <unordered_map>
#include <vector>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/api/common/resource_type.h"
#include "src/tint/utils/reflection.h"
namespace tint {
/// Binding information for a `resource_binding`
struct ResourceBindingInfo {
// The binding point for the supporting storage buffer. This is a post-remapping binding point.
BindingPoint storage_buffer_binding;
// The ordering of default bindings which are placed after the user bindings. These will be used
// as the index to lookup the given `ResourceType` if the user accesses with an incorrect
// texture type (or out of bounds).
//
// These `default_binding_type_order` entries will be used when we need to substitute in a
// default binding. So, we assume that Dawn is providing the `resource_binding` memory as:
//
// `[user 1 (2d_i32), user 2 (3d_f32), user 3 (1d_u32), 1d_u32_default, 2d_f32_default,
// 3d_f32_default]`
//
// We would then have `default_binding_type_order` entries of:
//
// `[1d_u32, 2d_f32, 3d_f32]`
//
// Then when we compile a `getBinding<T>(ary, i)` call, we will have created the storage buffer,
// call it `metadata` in this case:
//
// ```
// const len = metadata.array_length;
// if (i < len && type_to_u32(T) == metadata.bindings[i]) {
// return bindings[i];
// }
// return bindings[len + index_in_binding_order(T)];
// ```
//
std::vector<ResourceType> default_binding_type_order;
TINT_REFLECT(ResourceBindingInfo, storage_buffer_binding, default_binding_type_order);
};
// Configuration for the resource binding transform.
//
// The resource binding transform assumes that for each resource_binding there will be an
// entry in the `bindings` hash map. That binding will provide information on the storage buffer
// attached for the resource binding. Specifically, the storage buffer should have a format of:
//
// ```
// struct SB {
// array_length: u32,
// bindings: array<u32>, // Has `array_length` entries (doesn't include the default bindings).
// }
// ```
//
// The values used in the `bindings` are from the `u32` conversion of the `ResourceType` enum
// entries.
//
struct ResourceBindingConfig {
/// Map from a `resource_binding` binding point to the supporting info structure.
std::unordered_map<BindingPoint, ResourceBindingInfo> bindings;
TINT_REFLECT(ResourceBindingConfig, bindings);
};
} // namespace tint
#endif // SRC_TINT_API_COMMON_RESOURCE_BINDING_CONFIG_H_