#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float16_t t = 0.0hf; | |
f16mat2x3 m() { | |
t = (t + 1.0hf); | |
return f16mat2x3(f16vec3(1.0hf, 2.0hf, 3.0hf), f16vec3(4.0hf, 5.0hf, 6.0hf)); | |
} | |
void f() { | |
f16mat2x3 tint_symbol = m(); | |
mat2x3 v = mat2x3(tint_symbol); | |
} | |