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b77332edd22fea10a6e145788bf54e9fa289341b
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test
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tint
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expressions
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type_conv
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mat3x2
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literal
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f16-f32.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
mat3x2 u
=
mat3x2
(
vec2
(
1.0f
,
2.0f
),
vec2
(
3.0f
,
4.0f
),
vec2
(
5.0f
,
6.0f
));