| struct buf0 { |
| one : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : array<i32, 3u>; |
| var b : i32; |
| var c : i32; |
| a[0] = 1; |
| a[1] = 2; |
| a[2] = 3; |
| b = 0; |
| let x_38 : i32 = x_8.one; |
| let x_40 : i32 = a[x_38]; |
| c = x_40; |
| let x_41 : i32 = c; |
| if ((x_41 > 1)) { |
| x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0); |
| let x_45 : i32 = b; |
| b = (x_45 + 1); |
| } |
| let x_47 : i32 = b; |
| let x_48 : i32 = (x_47 + 1); |
| b = x_48; |
| let x_50_save = clamp(x_48, 0, 2); |
| let x_51 : i32 = a[x_50_save]; |
| a[x_50_save] = (x_51 + 1); |
| let x_54 : i32 = a[2]; |
| if ((x_54 == 4)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |