| struct strided_arr { |
| @size(16) |
| el : u32, |
| } |
| |
| type Arr = array<strided_arr, 1u>; |
| |
| struct buf0 { |
| x_GLF_uniform_uint_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| struct strided_arr_2 { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr_2 = array<strided_arr_2, 3u>; |
| |
| struct buf2 { |
| x_GLF_uniform_float_values : Arr_2, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| @group(0) @binding(2) var<uniform> x_10 : buf2; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_39 : u32 = x_6.x_GLF_uniform_uint_values[0].el; |
| let x_41 : u32 = x_6.x_GLF_uniform_uint_values[0].el; |
| v = unpack4x8unorm((x_39 / select(x_41, 92382u, true))); |
| let x_45 : vec4<f32> = v; |
| let x_47 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_50 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_56 : f32 = x_10.x_GLF_uniform_float_values[1].el; |
| let x_58 : f32 = x_10.x_GLF_uniform_float_values[2].el; |
| let x_63 : f32 = x_10.x_GLF_uniform_float_values[0].el; |
| if ((distance(x_45, vec4<f32>(f32(x_47), f32(x_50), f32(x_53), (x_56 / x_58))) < x_63)) { |
| let x_69 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| let x_72 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_75 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_78 : i32 = x_8.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78)); |
| } else { |
| let x_82 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_83 : f32 = f32(x_82); |
| x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |