| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var data : array<f32, 1>; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| i = 0; |
| loop { |
| let x_6 : i32 = i; |
| if ((x_6 < 1)) { |
| } else { |
| break; |
| } |
| let x_7 : i32 = i; |
| let x_40 : f32 = data[x_7]; |
| let x_42 : f32 = data[0]; |
| if ((x_40 < x_42)) { |
| if (false) { |
| let x_8 : i32 = i; |
| if ((f32(x_8) >= 1.0)) { |
| } |
| } |
| switch(0) { |
| case 1: { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| loop { |
| break; |
| } |
| fallthrough; |
| } |
| case 0: { |
| data[0] = 2.0; |
| } |
| default: { |
| } |
| } |
| |
| break; |
| } |
| |
| continuing { |
| let x_9 : i32 = i; |
| i = (x_9 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| }; |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |