commit | b78041343bd7214391cfa6f86dc2cfd71c539108 | [log] [tgz] |
---|---|---|
author | Kyle Charbonneau <kylechar@google.com> | Tue Mar 12 13:59:56 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 12 13:59:56 2024 +0000 |
tree | ff92e1609234c4b89d9886ac83b0a709d0c7a9dc | |
parent | bb99de7333b36b6ca6f98a7c8d826dd7f11db24d [diff] |
Add AdapterPropertiesVk Add Vulkan specific adapter properties in order to pass VkPhysicalDeviceProperties::driverVersion back into Chrome. This is used on Android decide if Vulkan or GL should be used. Bug: chromium:327457605 Change-Id: Ic6626683b0fdd1572c1d1889d3b06a7531f1ed64 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178262 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.