@group(1) @binding(1) var arg_1 : texture_2d<i32>; | |
@group(1) @binding(2) var arg_2 : sampler; | |
fn textureGather_dc6661() { | |
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec2<f32>(1.0f), vec2<i32>(1i)); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>; | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureGather_dc6661(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureGather_dc6661(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureGather_dc6661(); | |
} |