Roll ANGLE from 1d5d09e4191a to cadb933fdb12 (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/1d5d09e4191a..cadb933fdb12

2022-05-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3bc34dd4d819 to 333c8248b125 (124 revisions)
2022-05-06 cnorthrop@google.com Tests: Add Basemark GPU trace
2022-05-06 abdolrashidi@google.com Revert "Remove limit_max_texture_size_to_4096 workaround"
2022-05-06 ynovikov@chromium.org [Fuchsia] Download the gn sdk instead of core
2022-05-06 cnorthrop@google.com Tests: Add Puzzles and Survival trace
2022-05-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 106df4122297 to acf70aaf3fdb (12 revisions)
2022-05-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 643179694ec7 to 74e34ab97aeb (7 revisions)
2022-05-06 cnorthrop@google.com Tests: Add Monument Valley trace
2022-05-06 cnorthrop@google.com Tests: Add Dead Cells trace
2022-05-06 chonggu@google.com Migrate Fuchsia sdk checkout from using script to CIPD
2022-05-06 jmadill@chromium.org Vulkan: Simplify external format Chroma code.
2022-05-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 617cd3226543 to 3bc34dd4d819 (40 revisions)
2022-05-06 lubosz.sarnecki@collabora.com util/X11Window: Set PMinSize and PMaxSize hints.
2022-05-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 7a60295b6324 to 617cd3226543 (278 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I5c3b9d025646950987b8f8800190a1a79ad7ca36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89263
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 5423f6190c9c549bdd17eb37a9979f3120a72503
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AUTHORS
  18. BUILD.gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. CONTRIBUTING.md
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  28. DIR_METADATA
  29. Doxyfile
  30. go.mod
  31. go.sum
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.