| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d12/CommandRecordingContext.h" |
| |
| #include <profileapi.h> |
| #include <sysinfoapi.h> |
| |
| #include <string> |
| #include <utility> |
| |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/HeapD3D12.h" |
| #include "dawn/native/d3d12/ResidencyManagerD3D12.h" |
| #include "dawn/platform/DawnPlatform.h" |
| #include "dawn/platform/tracing/TraceEvent.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| void CommandRecordingContext::AddToSharedTextureList(Texture* texture) { |
| mSharedTextures.insert(texture); |
| } |
| |
| void CommandRecordingContext::Open(ComPtr<ID3D12GraphicsCommandList> commandList) { |
| mD3d12CommandList = std::move(commandList); |
| mD3d12CommandList.As(&mD3d12CommandList4); |
| mNeedsSubmit = false; |
| } |
| |
| MaybeError CommandRecordingContext::ExecuteCommandList(Device* device, |
| ID3D12CommandQueue* commandQueue) { |
| DAWN_ASSERT(mD3d12CommandList != nullptr); |
| |
| for (Texture* texture : mSharedTextures) { |
| DAWN_TRY(texture->SynchronizeTextureBeforeUse(this)); |
| } |
| |
| MaybeError error = |
| CheckHRESULT(mD3d12CommandList->Close(), "D3D12 closing pending command list"); |
| if (error.IsError()) { |
| Release(); |
| DAWN_TRY(std::move(error)); |
| } |
| DAWN_TRY(device->GetResidencyManager()->EnsureHeapsAreResident(mHeapsPendingUsage.data(), |
| mHeapsPendingUsage.size())); |
| |
| if (device->IsToggleEnabled(Toggle::RecordDetailedTimingInTraceEvents)) { |
| uint64_t gpuTimestamp; |
| uint64_t cpuTimestamp; |
| FILETIME fileTimeNonPrecise; |
| SYSTEMTIME systemTimeNonPrecise; |
| |
| // Both supported since Windows 2000, have a accuracy of 1ms |
| GetSystemTimeAsFileTime(&fileTimeNonPrecise); |
| GetSystemTime(&systemTimeNonPrecise); |
| // Query CPU and GPU timestamps at almost the same time |
| commandQueue->GetClockCalibration(&gpuTimestamp, &cpuTimestamp); |
| |
| uint64_t gpuFrequency; |
| uint64_t cpuFrequency; |
| LARGE_INTEGER cpuFrequencyLargeInteger; |
| commandQueue->GetTimestampFrequency(&gpuFrequency); |
| QueryPerformanceFrequency(&cpuFrequencyLargeInteger); // Supported since Windows 2000 |
| cpuFrequency = cpuFrequencyLargeInteger.QuadPart; |
| |
| std::string timingInfo = absl::StrFormat( |
| "UTC Time: %u/%u/%u %02u:%02u:%02u.%03u, File Time: %u, CPU " |
| "Timestamp: %u, GPU Timestamp: %u, CPU Tick Frequency: %u, GPU Tick Frequency: " |
| "%u", |
| systemTimeNonPrecise.wYear, systemTimeNonPrecise.wMonth, systemTimeNonPrecise.wDay, |
| systemTimeNonPrecise.wHour, systemTimeNonPrecise.wMinute, systemTimeNonPrecise.wSecond, |
| systemTimeNonPrecise.wMilliseconds, |
| (static_cast<uint64_t>(fileTimeNonPrecise.dwHighDateTime) << 32) + |
| fileTimeNonPrecise.dwLowDateTime, |
| cpuTimestamp, gpuTimestamp, cpuFrequency, gpuFrequency); |
| |
| TRACE_EVENT_INSTANT1(device->GetPlatform(), General, |
| "d3d12::CommandRecordingContext::ExecuteCommandList Detailed Timing", |
| "Timing", timingInfo.c_str()); |
| } |
| |
| ID3D12CommandList* d3d12CommandList = GetCommandList(); |
| commandQueue->ExecuteCommandLists(1, &d3d12CommandList); |
| |
| Release(); |
| return {}; |
| } |
| |
| void CommandRecordingContext::TrackHeapUsage(Heap* heap, ExecutionSerial serial) { |
| // Before tracking the heap, check the last serial it was recorded on to ensure we aren't |
| // tracking it more than once. |
| if (heap->GetLastUsage() < serial) { |
| heap->SetLastUsage(serial); |
| mHeapsPendingUsage.push_back(heap); |
| } |
| } |
| |
| ID3D12GraphicsCommandList* CommandRecordingContext::GetCommandList() const { |
| DAWN_ASSERT(mD3d12CommandList != nullptr); |
| return mD3d12CommandList.Get(); |
| } |
| |
| // This function will fail on Windows versions prior to 1809. Support must be queried through |
| // the device before calling. |
| ID3D12GraphicsCommandList4* CommandRecordingContext::GetCommandList4() const { |
| DAWN_ASSERT(mD3d12CommandList != nullptr); |
| return mD3d12CommandList4.Get(); |
| } |
| |
| void CommandRecordingContext::Release() { |
| mD3d12CommandList.Reset(); |
| mD3d12CommandList4.Reset(); |
| |
| mNeedsSubmit = false; |
| |
| mSharedTextures.clear(); |
| mHeapsPendingUsage.clear(); |
| mTempBuffers.clear(); |
| |
| ReleaseKeyedMutexes(); |
| } |
| |
| bool CommandRecordingContext::NeedsSubmit() const { |
| return mNeedsSubmit; |
| } |
| |
| void CommandRecordingContext::SetNeedsSubmit() { |
| mNeedsSubmit = true; |
| } |
| |
| void CommandRecordingContext::AddToTempBuffers(Ref<Buffer> tempBuffer) { |
| mTempBuffers.emplace_back(tempBuffer); |
| } |
| |
| MaybeError CommandRecordingContext::AcquireKeyedMutex(Ref<d3d::KeyedMutex> keyedMutex) { |
| if (!mAcquiredKeyedMutexes.contains(keyedMutex)) { |
| DAWN_TRY(keyedMutex->AcquireKeyedMutex()); |
| mAcquiredKeyedMutexes.emplace(std::move(keyedMutex)); |
| } |
| return {}; |
| } |
| |
| void CommandRecordingContext::ReleaseKeyedMutexes() { |
| for (auto& keyedMutex : mAcquiredKeyedMutexes) { |
| keyedMutex->ReleaseKeyedMutex(); |
| } |
| mAcquiredKeyedMutexes.clear(); |
| } |
| |
| } // namespace dawn::native::d3d12 |