| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/CommandRecordingContext.h" | |
| #include <profileapi.h> | |
| #include <sysinfoapi.h> | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include "dawn/native/d3d12/HeapD3D12.h" | |
| #include "dawn/native/d3d12/ResidencyManagerD3D12.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native::d3d12 { | |
| void CommandRecordingContext::AddToSharedTextureList(Texture* texture) { | |
| mSharedTextures.insert(texture); | |
| } | |
| void CommandRecordingContext::Open(ComPtr<ID3D12GraphicsCommandList> commandList) { | |
| mD3d12CommandList = std::move(commandList); | |
| mD3d12CommandList.As(&mD3d12CommandList4); | |
| mNeedsSubmit = false; | |
| } | |
| MaybeError CommandRecordingContext::ExecuteCommandList(Device* device, | |
| ID3D12CommandQueue* commandQueue) { | |
| DAWN_ASSERT(mD3d12CommandList != nullptr); | |
| for (Texture* texture : mSharedTextures) { | |
| DAWN_TRY(texture->SynchronizeTextureBeforeUse(this)); | |
| } | |
| MaybeError error = | |
| CheckHRESULT(mD3d12CommandList->Close(), "D3D12 closing pending command list"); | |
| if (error.IsError()) { | |
| Release(); | |
| DAWN_TRY(std::move(error)); | |
| } | |
| DAWN_TRY(device->GetResidencyManager()->EnsureHeapsAreResident(mHeapsPendingUsage.data(), | |
| mHeapsPendingUsage.size())); | |
| if (device->IsToggleEnabled(Toggle::RecordDetailedTimingInTraceEvents)) { | |
| uint64_t gpuTimestamp; | |
| uint64_t cpuTimestamp; | |
| FILETIME fileTimeNonPrecise; | |
| SYSTEMTIME systemTimeNonPrecise; | |
| // Both supported since Windows 2000, have a accuracy of 1ms | |
| GetSystemTimeAsFileTime(&fileTimeNonPrecise); | |
| GetSystemTime(&systemTimeNonPrecise); | |
| // Query CPU and GPU timestamps at almost the same time | |
| commandQueue->GetClockCalibration(&gpuTimestamp, &cpuTimestamp); | |
| uint64_t gpuFrequency; | |
| uint64_t cpuFrequency; | |
| LARGE_INTEGER cpuFrequencyLargeInteger; | |
| commandQueue->GetTimestampFrequency(&gpuFrequency); | |
| QueryPerformanceFrequency(&cpuFrequencyLargeInteger); // Supported since Windows 2000 | |
| cpuFrequency = cpuFrequencyLargeInteger.QuadPart; | |
| std::string timingInfo = absl::StrFormat( | |
| "UTC Time: %u/%u/%u %02u:%02u:%02u.%03u, File Time: %u, CPU " | |
| "Timestamp: %u, GPU Timestamp: %u, CPU Tick Frequency: %u, GPU Tick Frequency: " | |
| "%u", | |
| systemTimeNonPrecise.wYear, systemTimeNonPrecise.wMonth, systemTimeNonPrecise.wDay, | |
| systemTimeNonPrecise.wHour, systemTimeNonPrecise.wMinute, systemTimeNonPrecise.wSecond, | |
| systemTimeNonPrecise.wMilliseconds, | |
| (static_cast<uint64_t>(fileTimeNonPrecise.dwHighDateTime) << 32) + | |
| fileTimeNonPrecise.dwLowDateTime, | |
| cpuTimestamp, gpuTimestamp, cpuFrequency, gpuFrequency); | |
| TRACE_EVENT_INSTANT1(device->GetPlatform(), General, | |
| "d3d12::CommandRecordingContext::ExecuteCommandList Detailed Timing", | |
| "Timing", timingInfo.c_str()); | |
| } | |
| ID3D12CommandList* d3d12CommandList = GetCommandList(); | |
| commandQueue->ExecuteCommandLists(1, &d3d12CommandList); | |
| Release(); | |
| return {}; | |
| } | |
| void CommandRecordingContext::TrackHeapUsage(Heap* heap, ExecutionSerial serial) { | |
| // Before tracking the heap, check the last serial it was recorded on to ensure we aren't | |
| // tracking it more than once. | |
| if (heap->GetLastUsage() < serial) { | |
| heap->SetLastUsage(serial); | |
| mHeapsPendingUsage.push_back(heap); | |
| } | |
| } | |
| ID3D12GraphicsCommandList* CommandRecordingContext::GetCommandList() const { | |
| DAWN_ASSERT(mD3d12CommandList != nullptr); | |
| return mD3d12CommandList.Get(); | |
| } | |
| // This function will fail on Windows versions prior to 1809. Support must be queried through | |
| // the device before calling. | |
| ID3D12GraphicsCommandList4* CommandRecordingContext::GetCommandList4() const { | |
| DAWN_ASSERT(mD3d12CommandList != nullptr); | |
| return mD3d12CommandList4.Get(); | |
| } | |
| void CommandRecordingContext::Release() { | |
| mD3d12CommandList.Reset(); | |
| mD3d12CommandList4.Reset(); | |
| mNeedsSubmit = false; | |
| mSharedTextures.clear(); | |
| mHeapsPendingUsage.clear(); | |
| mTempBuffers.clear(); | |
| ReleaseKeyedMutexes(); | |
| } | |
| bool CommandRecordingContext::NeedsSubmit() const { | |
| return mNeedsSubmit; | |
| } | |
| void CommandRecordingContext::SetNeedsSubmit() { | |
| mNeedsSubmit = true; | |
| } | |
| void CommandRecordingContext::AddToTempBuffers(Ref<Buffer> tempBuffer) { | |
| mTempBuffers.emplace_back(tempBuffer); | |
| } | |
| MaybeError CommandRecordingContext::AcquireKeyedMutex(Ref<d3d::KeyedMutex> keyedMutex) { | |
| if (!mAcquiredKeyedMutexes.contains(keyedMutex)) { | |
| DAWN_TRY(keyedMutex->AcquireKeyedMutex()); | |
| mAcquiredKeyedMutexes.emplace(std::move(keyedMutex)); | |
| } | |
| return {}; | |
| } | |
| void CommandRecordingContext::ReleaseKeyedMutexes() { | |
| for (auto& keyedMutex : mAcquiredKeyedMutexes) { | |
| keyedMutex->ReleaseKeyedMutex(); | |
| } | |
| mAcquiredKeyedMutexes.clear(); | |
| } | |
| } // namespace dawn::native::d3d12 |