| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ |
| #define SRC_TRANSFORM_VERTEX_PULLING_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// Describes the format of data in a vertex buffer |
| enum class VertexFormat { |
| kUint8x2, // uint8x2 |
| kUint8x4, // uint8x4 |
| kSint8x2, // sint8x2 |
| kSint8x4, // sint8x4 |
| kUnorm8x2, // unorm8x2 |
| kUnorm8x4, // unorm8x4 |
| kSnorm8x2, // snorm8x2 |
| kSnorm8x4, // snorm8x4 |
| kUint16x2, // uint16x2 |
| kUint16x4, // uint16x4 |
| kSint16x2, // sint16x2 |
| kSint16x4, // sint16x4 |
| kUnorm16x2, // unorm16x2 |
| kUnorm16x4, // unorm16x4 |
| kSnorm16x2, // snorm16x2 |
| kSnorm16x4, // snorm16x4 |
| kFloat16x2, // float16x2 |
| kFloat16x4, // float16x4 |
| kFloat32, // float32 |
| kFloat32x2, // float32x2 |
| kFloat32x3, // float32x3 |
| kFloat32x4, // float32x4 |
| kUint32, // uint32 |
| kUint32x2, // uint32x2 |
| kUint32x3, // uint32x3 |
| kUint32x4, // uint32x4 |
| kSint32, // sint32 |
| kSint32x2, // sint32x2 |
| kSint32x3, // sint32x3 |
| kSint32x4, // sint32x4 |
| |
| kLastEntry = kSint32x4, |
| }; |
| |
| /// Describes if a vertex attributes increments with vertex index or instance |
| /// index |
| enum class InputStepMode { kVertex, kInstance, kLastEntry = kInstance }; |
| |
| /// Describes a vertex attribute within a buffer |
| struct VertexAttributeDescriptor { |
| /// The format of the attribute |
| VertexFormat format; |
| /// The byte offset of the attribute in the buffer |
| uint32_t offset; |
| /// The shader location used for the attribute |
| uint32_t shader_location; |
| }; |
| |
| /// Describes a buffer containing multiple vertex attributes |
| struct VertexBufferLayoutDescriptor { |
| /// Constructor |
| VertexBufferLayoutDescriptor(); |
| /// Constructor |
| /// @param in_array_stride the array stride of the in buffer |
| /// @param in_step_mode the step mode of the in buffer |
| /// @param in_attributes the in attributes |
| VertexBufferLayoutDescriptor( |
| uint32_t in_array_stride, |
| InputStepMode in_step_mode, |
| std::vector<VertexAttributeDescriptor> in_attributes); |
| /// Copy constructor |
| /// @param other the struct to copy |
| VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); |
| |
| /// Assignment operator |
| /// @param other the struct to copy |
| /// @returns this struct |
| VertexBufferLayoutDescriptor& operator=( |
| const VertexBufferLayoutDescriptor& other); |
| |
| ~VertexBufferLayoutDescriptor(); |
| |
| /// The array stride used in the in buffer |
| uint32_t array_stride = 0u; |
| /// The input step mode used |
| InputStepMode step_mode = InputStepMode::kVertex; |
| /// The vertex attributes |
| std::vector<VertexAttributeDescriptor> attributes; |
| }; |
| |
| /// Describes vertex state, which consists of many buffers containing vertex |
| /// attributes |
| using VertexStateDescriptor = std::vector<VertexBufferLayoutDescriptor>; |
| |
| /// Converts a program to use vertex pulling |
| /// |
| /// Variables which accept vertex input are var<in> with a location decoration. |
| /// This transform will convert those to be assigned from storage buffers |
| /// instead. The intention is to allow vertex input to rely on a storage buffer |
| /// clamping pass for out of bounds reads. We bind the storage buffers as arrays |
| /// of u32, so any read to byte position `p` will actually need to read position |
| /// `p / 4`, since `sizeof(u32) == 4`. |
| /// |
| /// `VertexFormat` represents the input type of the attribute. This isn't |
| /// related to the type of the variable in the shader. For example, |
| /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` |
| /// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>` |
| /// to be able to use them. The conversion between `f16` and `f32` will need to |
| /// be handled by us (using unpack functions). |
| /// |
| /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL |
| /// code, but these are types that the data may arrive as. We need to convert |
| /// these smaller types into the base types such as `f32` and `u32` for the |
| /// shader to use. |
| class VertexPulling : public Castable<VertexPulling, Transform> { |
| public: |
| /// Configuration options for the transform |
| struct Config : public Castable<Config, Data> { |
| /// Constructor |
| Config(); |
| |
| /// Copy constructor |
| Config(const Config&); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// Assignment operator |
| /// @returns this Config |
| Config& operator=(const Config&); |
| |
| /// The entry point to add assignments into |
| std::string entry_point_name; |
| |
| /// The vertex state descriptor, containing info about attributes |
| VertexStateDescriptor vertex_state; |
| |
| /// The "group" we will put all our vertex buffers into (as storage buffers) |
| /// Default to 4 as it is past the limits of user-accessible groups |
| uint32_t pulling_group = 4u; |
| }; |
| |
| /// Constructor |
| VertexPulling(); |
| |
| /// Destructor |
| ~VertexPulling() override; |
| |
| protected: |
| /// Runs the transform using the CloneContext built for transforming a |
| /// program. Run() is responsible for calling Clone() on the CloneContext. |
| /// @param ctx the CloneContext primed with the input program and |
| /// ProgramBuilder |
| /// @param inputs optional extra transform-specific input data |
| /// @param outputs optional extra transform-specific output data |
| void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override; |
| |
| private: |
| Config cfg_; |
| }; |
| |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_VERTEX_PULLING_H_ |