| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VertexFormatUtils.h" |
| |
| #include "Assert.h" |
| |
| namespace dawn { |
| |
| uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x4: |
| case wgpu::VertexFormat::Sint8x4: |
| case wgpu::VertexFormat::Unorm8x4: |
| case wgpu::VertexFormat::Snorm8x4: |
| case wgpu::VertexFormat::Uint16x4: |
| case wgpu::VertexFormat::Sint16x4: |
| case wgpu::VertexFormat::Unorm16x4: |
| case wgpu::VertexFormat::Snorm16x4: |
| case wgpu::VertexFormat::Float16x4: |
| case wgpu::VertexFormat::Float32x4: |
| case wgpu::VertexFormat::Uint32x4: |
| case wgpu::VertexFormat::Sint32x4: |
| return 4; |
| case wgpu::VertexFormat::Float32x3: |
| case wgpu::VertexFormat::Uint32x3: |
| case wgpu::VertexFormat::Sint32x3: |
| return 3; |
| case wgpu::VertexFormat::Uint8x2: |
| case wgpu::VertexFormat::Sint8x2: |
| case wgpu::VertexFormat::Unorm8x2: |
| case wgpu::VertexFormat::Snorm8x2: |
| case wgpu::VertexFormat::Uint16x2: |
| case wgpu::VertexFormat::Sint16x2: |
| case wgpu::VertexFormat::Unorm16x2: |
| case wgpu::VertexFormat::Snorm16x2: |
| case wgpu::VertexFormat::Float16x2: |
| case wgpu::VertexFormat::Float32x2: |
| case wgpu::VertexFormat::Uint32x2: |
| case wgpu::VertexFormat::Sint32x2: |
| return 2; |
| case wgpu::VertexFormat::Float32: |
| case wgpu::VertexFormat::Uint32: |
| case wgpu::VertexFormat::Sint32: |
| return 1; |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| size_t VertexFormatComponentSize(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x2: |
| case wgpu::VertexFormat::Uint8x4: |
| case wgpu::VertexFormat::Sint8x2: |
| case wgpu::VertexFormat::Sint8x4: |
| case wgpu::VertexFormat::Unorm8x2: |
| case wgpu::VertexFormat::Unorm8x4: |
| case wgpu::VertexFormat::Snorm8x2: |
| case wgpu::VertexFormat::Snorm8x4: |
| return sizeof(char); |
| case wgpu::VertexFormat::Uint16x2: |
| case wgpu::VertexFormat::Uint16x4: |
| case wgpu::VertexFormat::Unorm16x2: |
| case wgpu::VertexFormat::Unorm16x4: |
| case wgpu::VertexFormat::Sint16x2: |
| case wgpu::VertexFormat::Sint16x4: |
| case wgpu::VertexFormat::Snorm16x2: |
| case wgpu::VertexFormat::Snorm16x4: |
| case wgpu::VertexFormat::Float16x2: |
| case wgpu::VertexFormat::Float16x4: |
| return sizeof(uint16_t); |
| case wgpu::VertexFormat::Float32: |
| case wgpu::VertexFormat::Float32x2: |
| case wgpu::VertexFormat::Float32x3: |
| case wgpu::VertexFormat::Float32x4: |
| return sizeof(float); |
| case wgpu::VertexFormat::Uint32: |
| case wgpu::VertexFormat::Uint32x2: |
| case wgpu::VertexFormat::Uint32x3: |
| case wgpu::VertexFormat::Uint32x4: |
| case wgpu::VertexFormat::Sint32: |
| case wgpu::VertexFormat::Sint32x2: |
| case wgpu::VertexFormat::Sint32x3: |
| case wgpu::VertexFormat::Sint32x4: |
| return sizeof(int32_t); |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| size_t VertexFormatSize(wgpu::VertexFormat format) { |
| return VertexFormatNumComponents(format) * VertexFormatComponentSize(format); |
| } |
| |
| const char* GetWGSLVertexFormatType(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Float32: |
| return "f32"; |
| case wgpu::VertexFormat::Unorm8x2: |
| case wgpu::VertexFormat::Snorm8x2: |
| case wgpu::VertexFormat::Unorm16x2: |
| case wgpu::VertexFormat::Snorm16x2: |
| case wgpu::VertexFormat::Float16x2: |
| case wgpu::VertexFormat::Float32x2: |
| return "vec2<f32>"; |
| case wgpu::VertexFormat::Float32x3: |
| return "vec3<f32>"; |
| case wgpu::VertexFormat::Unorm8x4: |
| case wgpu::VertexFormat::Snorm8x4: |
| case wgpu::VertexFormat::Unorm16x4: |
| case wgpu::VertexFormat::Snorm16x4: |
| case wgpu::VertexFormat::Float16x4: |
| case wgpu::VertexFormat::Float32x4: |
| return "vec4<f32>"; |
| case wgpu::VertexFormat::Uint32: |
| return "u32"; |
| case wgpu::VertexFormat::Uint8x2: |
| case wgpu::VertexFormat::Uint16x2: |
| case wgpu::VertexFormat::Uint32x2: |
| return "vec2<u32>"; |
| case wgpu::VertexFormat::Uint32x3: |
| return "vec3<u32>"; |
| case wgpu::VertexFormat::Uint8x4: |
| case wgpu::VertexFormat::Uint16x4: |
| case wgpu::VertexFormat::Uint32x4: |
| return "vec4<u32>"; |
| case wgpu::VertexFormat::Sint32: |
| return "i32"; |
| case wgpu::VertexFormat::Sint8x2: |
| case wgpu::VertexFormat::Sint16x2: |
| case wgpu::VertexFormat::Sint32x2: |
| return "vec2<i32>"; |
| case wgpu::VertexFormat::Sint32x3: |
| return "vec3<i32>"; |
| case wgpu::VertexFormat::Sint8x4: |
| case wgpu::VertexFormat::Sint16x4: |
| case wgpu::VertexFormat::Sint32x4: |
| return "vec4<i32>"; |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| } // namespace dawn |